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Profile: fluxen
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Usernamefluxen
Rank: 40/100Rank: 40/100Rank: 40/100Rank: 40/100Rank: 40/100
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RankApprentice Member
JoinedJune 30, 2007
GenderMale
Age28
Locationleicester, United Kingdom
Last VisitJanuary 7, 2009
Post Count37
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    • How about them apples QQers
    • Characters created is just a smoke and mirrors way of making a game look popular, and lots of players experiment with alts to decide on a class in mmos.  The only revealing number that means anything is paid subscriptions.

    • Posted: 12/27/08 6:13 PM
      WAR (Warhammer Online)
    • this is wrong
    • Originally posted by Gabrion2
      Originally posted by MrArchy
      Originally posted by Gabrion2

      The "vet" crowd demands that the game conform to a standard that would limit the fun millions of people might have, just so they can try to relive some pathetic escape from reality they got to experience in the old SWG.  Well news flash, theme-parks are fun because you go there for entertainment and they are set up to entertain in specific ways. 


       

      Two observations.

       

      One, you're a hypocrite.  You bemoan the Veterans for voicing what they want, then you voice what you want.  What makes the game elements you desire any more valid than the game elements other desire?  Learn to tolerate the views of others.

       

      Two, you're wrong.  I'm a Veteran, and yes I'd like to see another sandbox SW game, but I'll also be happy to try whatever BioWare serves up.  I'll probably like it, too, given their prior games I've played.  You overgeneralize and oversimplify the desires of the Veterans, and in so doing you grossly misrepresent and/or misunderstand us, thus your argument fails.

       

      I'm not a hypocrit because I want Bioware to do research and come up with a game that will offer entertainment to the most ppl possible.  I happen to think (and industry numbers support this) that more ppl are interested in a game that does not look like old SWG.  If they do research and decide I'm wrong, I respect that.  The point is that numbers will show the truth in the long run, but until we see those numbers we have to deal with the numbers we have.

      If I generalize the "vet" community too much, you might want to think about who's responsible for that.  It isn't just me - its a pretty wide trend.  Hmm, wonder why.

       

      Actually  I'd call you a hypocrite and a troll doing nothing more than making a thread that stereotypes and attacks swg vets as all demanding this game to be a swg rehash.  Try to talk about people with some respect and then they might respect what your saying.

      I am a former vet that played it for 4 years.. I however do NOT want it to be swg pre-cu/nge/chapter 6 etc.  I want bioware to do their absolute best to make it an awesome game and make it their game and not a poor attempt at cloning another,  I want SWTOR to be a ton of fun while providing good support and respecting the customers that will pay their sub money.

    • Posted: 10/30/08 8:43 PM
      Star Wars: The Old Republic
    • Fallen Earth: Dev Journal: Faction Gear Sneak Peek
    • Originally posted by Hazmal

      Great!  Glad to see this game getting some love.

      No, it isn't f2p; No, there are no "class" systems; No, there is no "magic"; No, there isn't autoattack; No, crafting isn't an afterthought; No, you don't pick your faction upon creation.

      Yes, best items will be crafted; Yes, you can go through multiple crafting specialties; Yes, you can go "factionless" through the game, you will miss out if you do, but everyone will "like" you; Yes, you can build persistent vehicles (cars, atvs, dune buggies, etc.); Yes, you can have faction-owned towns in pvp zones; Yes, you choose where to improve your skills through gained AP points.

      Just some of the questions I normally see when people ask about the game, if you have any more...ask or look up the old Questions of the Week in the Fallen Earth forums either here or one their website.

       

      And that lists most of the reasons why I want to play this when its out

      Nice to see some games breaking the mould of fantasy and classes.

    • Posted: 10/24/08 8:00 AM
      General Discussion
    • Star Wars Galaxies: Phantom Squadron
    • Yep have to praise the JTL part of the game its the main reason I've spent a few months subbed over the last year or 2 and yes starsider has an awesome pilot community its just too bad my main server and most others are slowly turning into no fly zones, I did the majority of my tier 5 rebel collection in deep space and never once saw an opposing rebel player. Nice to see those guys using a y-wing and sticking to canon of the timeline I rarely used anything but an oppie before I unsubbed.

      Oh and JGE looks sweet! hope some other swg pilots move over when it releases.

    • Posted: 10/24/08 6:34 AM
      General Discussion
    • So will SWG still be more of a sandbox than SWTOR?
    • Yes swg will still be more of a sandbox, tOR will be far closer to other recent mmos released, as we know there will be classes and levels this much has been confirmed on the blogging and gaming sites.

      However I have a damn load more faith in Bioware to produce a good working polished game as opposed to the rushed mess of the NGE.  Hopefully bioware take there time and don't get too much pressure from EA or Lucasarts to rush the game out in time for a deadline, that would be my biggest fear at this point.

    • Posted: 10/23/08 6:33 PM
      Star Wars: The Old Republic

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