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Profile: edmonal
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Usernameedmonal
Rank: 37/100Rank: 37/100Rank: 37/100Rank: 37/100Rank: 37/100
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RankApprentice Member
JoinedMarch 2, 2007
GenderMale
Age29
LocationEdmonton, AB, Canada
Last VisitMay 9, 2008
Post Count101
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    • FF11 the perfect mmo
    • Well I'm trying again, rolled a RDM on Odin. So far it's been fun, the combat system is pretty good...even with the limited abilities I have. I've been impressed that complete strangers toss heals regularly at me, seen this happen in other games, but not to the same extent as in this game...bodes well for the community. I've gone through the online tutorials, but still don't have the mastery of using the translator, and the auction house will take some study on my part to figure out.

       

      I do like the more relaxed pace, though the starter area in Windhurst was a little crowded last night, hard to get dc or em mobs. At least I earned enough gil to get my Cure spell so that helps a lot.

    • Posted: 5/09/08 11:53 AM
      Final Fantasy XI
    • To all the new and future FFXI players.
    • Maybe, maybe not. I find most MMOs boring after a while. If there is an extensive storyline for me to follow (and not the "epic" quests from EQ2) then that may entertain me more than the standard MMO.

    • Posted: 5/06/08 3:48 PM
      Final Fantasy XI
    • Back to the game after 6years or so...
    • I've come back and the controls are fine. The only thing I miss is the ability to use both the L and R mouse buttons to move forward. As for the graphics...they aren't that bad. Once the new engine is in place it'll be better. Pretty damn good community, especially considering the free to play option.

    • Posted: 4/16/08 4:16 PM
      Anarchy Online
    • Are MMOs becoming massively singleplayer?
    • Originally posted by UsualSuspect

       

      Originally posted by edmonal

      No you aren't being abusive, however your post does sound pretty arrogant. You have a specific play style and that's fine, but you have no right to dictate how people play a game.  I prefer grouping, but really I have no problem with people wanting to solo in MMOs.


      I'm not dictating how people should play a game, but a multiplayer game should be exactly that, not a single player game with other people logged in. I wouldn't buy Unreal Tournament expecting to be able to win the game alone, so why is it acceptable to sell a multiplayer game with 90% solo play? And then ask people to pay every month for it? I'm not going to pay every month so I can keep playing Grand Theft Auto...

       

      The fun of multiplayer games has always been working with other players to achieve a goal. In Unreal it might be to capture a flag, in MMO's its to overcome powerful creatures and tough dungeons. If you can do that alone, you're just playing Oblivion Online.

      That is one reason to play an MMO, there are others. Being in a dynamic world where you can play the lone wolf is another, making friends and socializing is another, crafting gear for other players is yet another...there are many reasons to play these games and they aren't narrowly defined by a specific type of game play. You are dictating how people should play, and you're offering a very narrow version of what a MMO is.

    • Posted: 4/16/08 4:10 PM
      General Discussion

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