| Username | ebonfire |
| Real Name | Adam |
| Rank | Hard Core Member |
| Joined | July 2, 2003 |
| Gender | Male |
| Age | (hidden) |
| Location | Oswego, IL, United States |
| Last Visit | October 10, 2008 |
| Post Count | 86 |
| Biography | Game Master at Darkfire Online |
| Quote | SWG, CoX, WoW, Vanguard, EQ, EQ2, GW, Eve, and many betas. |
Originally posted by EbenEmael
Originally posted by kcypher2000
Wow this is real sad how delusional some people become. OP please ignore any posts on here that claim that SWG Pre-CU was a great game. Every aspect of the game was broken. If you could go back and pull up any of the old forums from pre-cu on gamefaqs or where ever you will see what people truly thought of the game. It was filled primarily with valid, negative opinions of the broken state of the game that lead to certain crafters monopolizing the economy and FOTM classes being played by 90% of the players while the remaining 29 classes, that a previous poster was ignorant enough to call a good feature, were completely broken. I mastered 11 combat professions during pre-CU and had fun doing it. None of them were 'broken'.
Even before the hologrind the only content in the game was standing in line at a starport waiting for a doctor to buff you so you could go fight the same monsters on Dantooine until you max your combat stats. There was the Death Watch Bunker, the Corvette, 4 theme parks, and the Warren. There was more content than you give credit for.
It wasn't fun. Myself and about 250k others seemed to enjoy it for the most part. Compared to roughly 25k-35k who may possibly enjoy it now.
Once people realized how to become jedi's it just made it worse with the hologrind that really killed SWG Pre-CU. What really killed pre-CU was the CU/NGE.
Sadly SWG NGE is a better game than it ever was before. Then where are all of the players?
Is it a good game? That is more of a reasonable debate but with the sheep mentality by most Vets you will find on this board you can never get a real discussion about that. The same can be said about the fanboys.
Here is a list of most of the flames I will receive for this response:
1. The game is too much like a wanna be WOW now so give me back the 32 broken classes that all wear composite armor.
2. There are too many Jedi's now, I just want to be a jedi since i hologrinded for it. You can stop letting other players make them now.
3.I had a lot of good experiences in the game...Valid point if it really had anything to do with the game play yet i have never heard any one give a response that had to do a with a cool feature that was well implimented in the game.
4. Finally they will result to complaining that the devs screwed them and that is why they are so bitter. It has been how many years....Get over it!
PS. i admit this game isn't that great, i left for the umpteenth time to go try out warhammer.
Every profession had a skill or two in their tree that didn't work, but I would go as far as saying they were broken. The CU was supposed to fix and balance professions, and nobody was asking for a rewrite of the combat engine. That was the first failure.. reinventing instead of fixing the product that people bought and supported.
For argument sake.. the WoW forums 3-6 months after released were worse imo with complains and naysayers, but that game stay the course and ended up with how many million subscribers? Just before the NGE there was around 270k subscribers and growing, but it was abandoned for what? All they did was replace old lingering problems with new problems and new game issues... I don't think that anyone can honestly say that the state of the game has improved much over the past 5 years when compared to the potential everyone said it had at launch, and what everyone thought the game could become.
If you hated PRE-CU, then a sandbox game is most likely not the type of game for you, but I for one never ran out of things to do. There was such a broad specturm of spheres in the game that everyone could nitpick about something different because the game was that wide open and ready for expansion. The potential the game had was flushed for the CU, and then the NGE.. for the sake of marketing the IP to what was thought to be a broader consumer base... FAIL
Originally posted by bodypass
Originally posted by ebonfire
If I were to start doing realistic calculations between the two games, my value for WoW would not 10.9 million because that's not a value that represents the discussion here. We are talking about populations on North American and EU servers, and that's about 4 million. Factor 4 million against 600k, wait a few weeks for another number from WAR, and find the slope of WAR... factor decay. I think that 600k is a significant number, and is nothing to be laughed at. I don't play either game though /shrug
A general principle of science stay that any stress put on a system will result in an opposite reaction by the responding system. People float these large unrepresentitive number around for WoW saying that everything is a non-factor to it, but that's very far from the truth if you sit back and think about it.
500 K accounts created (through open beta and pre launch and launch ) is not 600 K players ...
Correct ??? Where is that 600 K coming from you mention ?
Now question this: let's suppose WAR adds 50 K of new players each week for the first 6 weeks: 800 K
How many will start paying subs after this period, the day WotLK is launched? I guess at most 50%/
Meaning 350K-400 K at the most. Now what did that analist say: 250K-350 K after a few months....
Yeah you're right, 500k accounts created... sorry I didn't think when I posted the 600k.
Anyways, people have multiple subscriptions, and WAR will have an impact on everything if it retains appeal. People ultimately play the game that offers the most for them. I think WotLK has already had such mixed reactions because not everyone wants to start over again, and WoW is 4 years old.. played out for a lot of gamers as far as the core game mechanics go. I wouldn't be surprised to WAR with a 1 million or so active subscribers.
If I were to start doing realistic calculations between the two games, my value for WoW would not 10.9 million because that's not a value that represents the discussion here. We are talking about populations on North American and EU servers, and that's about 4 million. Factor 4 million against 600k, wait a few weeks for another number from WAR, and find the slope of WAR... factor decay. I think that 600k is a significant number, and is nothing to be laughed at. I don't play either game though /shrug
A general principle of science stay that any stress put on a system will result in an opposite reaction by the responding system. People float these large unrepresentitive number around for WoW saying that everything is a non-factor to it, but that's very far from the truth if you sit back and think about it.
the long dark tea time of the soul...
I played Vanguard over the summer, and I really enjoyed the game again. I started at launch, played a Blood Mage to 50, but found everything unfinished with no goals at level cap. Coming back to the game was refreshing, and I think its definitaly heading in the right direction.
Raiding.. You do your access quest, which is an overland raid boss, and then you head to the door at APW. There are different shards to keep guilds from lagged each other, and there are teleporters inside APW (though you have to train mobs to get to them) to take you to different parts of the dungeon. Bosses have lockout timers, and some are pretty interesting fights, while others are just spank and take with a twist or two.
Crafting and diplomacy keep you entertained on off raid days. Housing can be fun, but I think there are still a few limitations to it. The economy is very stable.. but in some ways its hard to make money through adventuring because most everything is BOP now. Its a good game.. I just wished it had a few PVP minigame elements.
Which console would you like to see MMOs released for?