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Profile: dspectre
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Usernamedspectre
Rank: 34/100Rank: 34/100Rank: 34/100Rank: 34/100Rank: 34/100
Real NameJason Pittman
RankApprentice Member
JoinedJanuary 5, 2007
GenderMale
Age31
LocationEdmonton, AB, Canada
Last VisitSeptember 25, 2008
Post Count3
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    • EVE Online: Correspondent - A Pirate's Life for Me
    •  Thanks Spork. I do remember reading somewhere that it's a -5.0 and it's free-for-all, but that was a while ago, so not sure if it's changed or still stands. I wasn't aware that Titans could only roam 0.0, but it's good to know, and emphasises my point of there never being a standoff between Concord and a Titan a little more. 

      And you are probably right on the Concord thing as they'd have you Webbed and Warp scrambled before you even thought about running. And I'm pretty sure firing on a factional police vessel would encite them to enlist the aid of Concord. 

    • Posted: 9/25/08 3:11 PM
      General Discussion
    • EVE Online: Correspondent - A Pirate's Life for Me
    •  In point form (topics which may or may not have already been covered)

      1. As a few have noted, suicide ganking does happen in high sec, though not fantastically common
      2. Concord does not pod people. They will destroy your ship, but you are still intact in your pod.
      3. A lot of pirates supplement their income by having alts that are "legit" so to speak, or by killing NPC rats in low sec or 0.0
      4. As a pirate, high sec danger is related to your negative standing (ie:-1.0 sec standing means you cannot enter 1.0 sec space, -5.0 sec status keeps you out of 0.5 space) In those circumstances, it only prohibits your ship from entering those spaces, your pod is still free to roam, although, players can pod kill you in high sec if your status is -5.0 or lower (I remember reading that somewhere on Eve-Online.com)
      5. "Leeching" as you put it (using Energy Vampires or Neutralizers) can drain the cap of the target ship, but Caldari don't use cap for their missiles, which still leaves them open to doing damage.
      6. ECCM (Electronic Counter Counter-measures) are grossly under-powered when compared to ECM
      7. NO one can take on Concord and win. You may be able to escape, possibly, but you cannot win against a concord ship. If you come close to tanking one, 10 more will show up to finish you
      8. A "docking center" cannot be pillaged. If it's a station in high sec, you can't attack the station. If you attack the stations weapons, you're dead in about three seconds. If it's a Player Owned Station in 0.0 (or any stationary station from 0.4 down to 0.0), Concord does not patrol these areas and will not show up. Concord only works out of 0.5 and higher space.
      9. Titans are extremely expensive ships, and usually coveted by their pilots, corps and alliances, so are normally used for fleet warfare as flagships and mass-destruction weapons. Not normally parked outside of a station supplying gang bonuses for pirates to take out stations or ships. 
      10. As well, Titans, and all capital ships for that matter, cannot enter 0.5 or higher space, which makes the chance a Titan will be engaged in a fight with Concord non-existant.
    • Posted: 9/24/08 4:41 PM
      General Discussion

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