| Username | diegooo1972 |
| Real Name | |
| Rank | Novice Member |
| Joined | May 4, 2006 |
| Gender | Male |
| Age | 28 |
| Location | torre del lago, Italy |
| Last Visit | August 10, 2008 |
| Post Count | 12 |
| Biography | |
| Quote |
Pls stop to say it's like that cause there are PC limits. FUNCOM still deny it but if you project a mmorpg to run both in PC and CONSOLE you have to make it for the less performant machine to run. The limits are obviously up to the XBOX 360. And most important about memory. If the game need to run on 2 different architectures, it has to run in the machine with lowest resources before, cause the other will manage everything flawless. What I really dislike about AOC is that it's not the best we can see about an mmorpg in terms of technical project. I'm waiting to see what really new generation of architectures can give us. I was not waiting about such compomised MMORPG. AOC is a good MMORPG after all but far away from what we can explect and we can already have on PC.
Graphic do not addict me more then 2 weeks. I prefer less graphic and the felling of one big world wihout loading And most important without multiple instance of the same place.
It seems few blame about the limited numbers of ppl in the same instance. Honestly that's what really make feel in something quite old. My conpet of mmorpg is something where you can have nearly every player in the same zone. This is not technically possbile atm for connection limit and server loading. but i'm expecting mmorpg will go in that direction. That's what really make me fell in an outdated environment. I agrr btw that graphics is great and of course the best in MMORPG technically. Personally I prefer Artistic and fantasious graphic instead of realistic one but this is really good looking. Are we that few to concern about 48vs48 limitation in an RVR ?
Very hard to me to think about 48vs48 as an mmorpg. battlefiled have 32vs32. Armored combat 100vs100 lol :)
this limit is everyting but an mmorpg number IMO.
I want to have open world completely explorable without instance and zoning.
How do you feel about advertising inside games?