| Username | davcha |
| Real Name | |
| Rank | Novice Member |
| Joined | July 22, 2004 |
| Gender | Male |
| Age | 27 |
| Location | Béthune, France |
| Last Visit | October 13, 2008 |
| Post Count | 90 |
| Biography | |
| Quote |
Instanced dungeons shatters the community into pieces.
Every player with a guild is playing with his guild and noone else. Players tend to live/play in autarcy.
If you dont have a guild or if your guild is stuck in dungeon X for Y reasons (bad attendance, not geared enough, etc...) you cannot go into other dungeons, just for the fun of exploring it, while other guilds beat the mobs.
With instanced dungeons, Devs tend to create gimmick fights. Which is fun, as long as you havent found the gimmick, then it quickly becomes very repetitive and boring. But, since you're spoiling yourself (or your guild or your raid leader or your guildmate is spoiling you, you cannot prevent that), the gimmick do not have to be discovered, unless you're living in a world-first guild.
It defeats the purpose of a massively multiplayer game. A mmorpg with instanced dungeons is more like a gamespy chat with few servers. The chat is the mmorpg's world, servers are the instanced dungeons. Once you enter the dungeon you're playing a multiplayer game, not a massively multiplayer game.
This is not being secretive, this is being smart and sure.
I'm happy not all companies are acting like that. Because then, we'd still be stuck with pong.
Since WoW released, i find it much difficult to have a good discussion about mmo concepts.
In fact, since WoW released, the majority of threads i can find contains more flames, more short-minded players (not saying they are dumb, but there is definitively more players who have a very limited point of view on many concepts).
Oh ok...
I thought you meant Vanguard had tons of exploration/leveling content and less high end content.
You see, i can no longer spend time in high end guilds, raiding or anything like that. Besides i never really loved the concept of raiding the way it's implemented in WoW, ie : scheduled event.
For me an adventure is a lot of improvisation : wondering what kind of things i'll find here and there, unexpectedly meeting few players and participating in their activity (if they agree) is the kind of thing i'm looking for in a mmorpg.
I'm not looking for a challenged based on "beat that big bad boss, knowing in advance it has been designed to be beaten", which basically means the boss is nothing more than a puzzle you have to solve using gimmicks.
See what i mean ?
Originally posted by alex-core
they are both good games, but they aim on a totaly different audience..
wow is more a casual game for people who want to be hardcore
where vanguard is more a hardcore game for people who want to be casual.
Could you please explain this a little more ?
What is your favourite Soldier archetype class in Age of Conan?