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Profile: daeandor
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Usernamedaeandor
Rank: 68/100Rank: 68/100Rank: 68/100Rank: 68/100Rank: 68/100
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RankHard Core Member
JoinedJuly 2, 2004
GenderMale
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LocationHouston, TX, United States
Last VisitOctober 10, 2008
Post Count1899
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    • Rolling a Magus? Allow me to share my opinion.
    • Okay, while I agree with your statement about Magi and engineers requiring some work, I completely disagree with your assessment based on damage.  BW and Sorc are supposed to be the damage casters. (period)  Magi and engineer are not meant to compare in dps.  Where they need work is in their ability to support the group, which the definately lack.  My personal opinion is that currently the game has too many abilities built into every single class.  For example, and only example, take knockback:  as far as I can tell, every class has some form of knockback available to them either as a core or mastery ability.  That is just rediculous.  You could go on to talk about the ability point saps, snares, etc in the same manner because everyone seems to have the ability to spec to achieve these skills to some degree. 

      So, why do I say this?  Well, I think they need to thin the skills out.  You don't need to give classes 1-2 skills or tactics every damned level.  Then they could redistribute some skills into the utility classes like the engineers and magi to make them have a role (which they currently lack IMO).  Sadly I think Mythic is going to nerf and buff skills rather than create a more meaningful core and mastery system.  Also, I don't think that players would want to completely lose skills either, even if it were better for the game.  People like having a class that can do "everything."  Which nearly every class can do now to some degree. 

      Magi and engineer do not do what they are supposed to do currently.  They should be able to literally deny an enemy territory IMO.  In other words, if they have time to set up a defense, the opposition should have a very hard time bypassing the defense short of avoiding it all together.  That defense should not take 3 seconds to set up either.  They should have to rely on their group to give them time to setup defense and and allow the group to fall back to it, or whatever strategy they choose.

      Lastly, your point brings up another problem with the current scenario and PQ system.  The current system essentially rewards damage over team play.  I suspect this is more of the reason you perceive a lack of healing.  As my main is a zealot, if I don't do a decent amount of damage during a scenario, I get almost nothing for renown.  Its actually a flawed system.  Sure, if my group is the only one around, they stick together and kill the same targets (guild groups), I get good renown if I only heal.  However, most PUGs don't do that and healers are forced to do damage.  Nay sayers, say what you want, but the reason you do scenarios in PUGs is not necessarily to win as a team, it is for individual renown and xp.  I learned around level 20 that if I just healed, and we won, I got good xp and crappy renown.  If I did both, and we won, I got good xp and renown.  Same thing happens with contribution in PQ's.  If I am the only healer and only heal the entire PQ, I will rank last in contribution every single time.  Of course, if I didn't heal, the PQ would not get past the second or third stage and nobody would get any loot.  Point is:  PC's are not stupid...

    • Posted: 10/06/08 6:44 PM
      WAR (Warhammer Online)
    • Anyone else waiting for the new classes?
    • So, why don't you think the ironbreaker cuts it?  I play destruction and they always seemed solid against us in pvp.  Tough to kill, good caster interrupts, great for keeping robe wearers more worried about survival than damaging your guys.  Seems to me, as a zealot, that they do their job well.

    • Posted: 10/04/08 6:13 PM
      WAR (Warhammer Online)
    • Post 20s (Tier3) - Game Sucks BIG TIME..Investment = LOSS
    • Originally posted by Antarious

      Honestly if you want to post a topic like this do in the warhammer VN forums.. you can at least get some somewhat intellegent responses from people who actually play and thus know what they are talking about.

       

      I sooo LOL'ed at that statement.

       

      How do you know when you have lost touch with reality?

      When you think anyone on VN forums is intelligent.

       

      More to topic though:  I agree to some degree with the OP.  Tier 3 is an issue at the moment and it has nothing to do with winning or losing.  It has to do with the population not adapting from T1-2 to T3, except in some rare instances.  Bottom line is the game does get harder (for lack of better term) in T3.  I love the keeps at this tier though and suspect that 6 months from now, people are going to be twinking toons just to RvR in the T3 zones.

       

      Now that I have rambled some, specifically:   I don't like the skill distribution post level 18ish.  The game becomes very spammy with everyone having insta- this and insta- that.  Post 21 they just seem to get worse (I only have 1 toon above 22).  The balance seems okay, so no real complaints, but honestly I'd like to see the skills cut back slightly.  The population is poor at these levels for PQs, but it is getting better every day, so I think the OP's complaint about PQs will disappear soon. 

    • Posted: 10/04/08 5:57 PM
      WAR (Warhammer Online)
    • Stargate Sg-1 and Atlantis
    • Originally posted by bnwoodman

      And lastly.. Same for the movies?  Can I just watch em after SG-1?  Or anytime?

       

      Well.  Arc of Truth is kind of the final part in the Ori storyline, so that won't go too well without knowing the series.  Continuum is a stand alone story.  I don't really know if I would want to watch it without knowing more about the characters though.

    • Posted: 10/04/08 5:38 PM
      General Discussion

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