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Profile: cthornett
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Usernamecthornett
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RankNovice Member
JoinedMarch 12, 2006
GenderMale
Age34
LocationBath, United Kingdom
Last VisitMay 16, 2008
Post Count30
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    • General: KingsIsle Reveals Self, Announces MMOs
    • Originally posted by Provokeme

      With all of the marketing geniuses here I'm surprised all new developers don't come here to get  ideas from you folks specifically.  Sounds like some of you could create the perfect MMOs... if you had any skills that is.  I'm sorry that being an epic Pally... or "the best at PVP" doesnt qualify you to give input to developers creating a game.

      Here is what they are doing folks.... they are creating a buzz.  No more... no less.  They are getting the community talking. And guess what?  It's worked.  Some of you are frothing at the mouth about how this is great or it stinks.  There was one poster that predicted the companies demise in 6 months.  Industry analyst are you?  Nostradamus?  Or just someone that has subscribed to a number of MMOs so therefore you're opinion is one of "experience"? LOL  Show me a marketing or economics degree... I might listen. 

      Why announce their game titles and show you what  it is before they want to?  Announcing early doesnt do anyone any good.  I saw big proclamations on Tabula Rasa 3 years before it went into beta.  I had lost interest by then.

      They obviously have a couple of products already.  The pictures on the products page are deliberately fuzzy.  Why?  To build a buzz.  To keep you coming back to see when its a little clearer.  Its all about getting people to talk about them, good or bad. 

      I, for one, will give any company a shot.  But saying its all crap before you've even heard the idea?  No thanks, I'm not that closed minded.

      Have a nice day.

      Tough to generate a 'buzz' when you don't have anything to say. But yes, your words will probably revive this thread for a few hours and then it'll die. Sure, people will speculate about what they'll do, this is an MMO forum after all. It's a shame they didn't have something more to show.

    • Posted: 4/29/08 6:27 AM
      General Discussion
    • AoC: Why are they subscriptions so high? Are they nuts?
    •  

      Originally posted by DosPwns

      I pay about £1200 a month in various onlinemonthly fees, I'm so rich I forget to turn them off and forget what website they come from. I don't care how much WAR or AoC is because I'm tacking it onto my tab for a total of  >£1200, which btw that means greater than so i just thought i'd let you know incase you didnt know cuz now you know.

       

      Yeah. Thats what im doing.

       

      Thanks for the info. Bless you for supporting all those poor MMO developers and feeding their wee sprogs. (It's true, some even stop work to breed from time to time). They should all put you on their Christmas cards' list, at the very least, or maybe give you a special cross-game, in-game medal - or something.

    • Posted: 4/24/08 12:57 PM
      Age of Conan
    • AoC: Why are they subscriptions so high? Are they nuts?
    • I'm genuinely surprised.

      It has made me think alot about MMORPGs and how they sit as a form of entertainment though. I'm not interested in the wallet-waving, it's irrelevant to what players expect to pay to play their chosen title.

      I'm wondering if we get so much 'entertainment value' from them, maybe we should expect to pay more?

      Where I live a film costs £7, which, unless it's a Peter Jackson flick, lasts about two hours. I'll also pay out £30+ for a game in a different genre. Even looking at single player RPGs, I've been playing Oblivion again recently and that's offering weeks of real-time entertainment, and that cost about £35 at the time (probably more).

      If we treated MMOs as a constantly expanding game that perpetually supplied us with amusement, then we may one day see MMOs costing £30 a month (or the inflationary equivalent).

      I still think AoC is going in too high right now, but maybe it's time to consider what a £12-15+ a month MMO could be like. If you could guarantee that an acceptable percentage of the money was being ploughed back into the game, rather than going into someone's pocket, you could have a niche title that had the game development clout of WoW.

      The subscription cost of MMORPGs is historical though. Price a game too high and it won't get the userbase it needs to thrive. Yes, I'm genuinely surprised. It looks like I'll be looking at it for work as well, so I'll soon see if it's worth it.

      Cheers,

      EDIT Sorry about the typo in the thread title, I hate it when that happens.

    • Posted: 4/24/08 10:02 AM
      Age of Conan

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