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Profile: apertotes
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Usernameapertotes
Rank: 35/100Rank: 35/100Rank: 35/100Rank: 35/100Rank: 35/100
Real Name 
RankApprentice Member
JoinedJuly 29, 2005
GenderMale
Age(hidden)
Locationwestmon, VA, United States
Last VisitSeptember 3, 2008
Post Count366
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2 Most Recent Threads by apertotes [more...]

  • The Sandbox Parade on 6/10/08 @ 10:24AM
    Viewed 1694 times, replied 42 times, last post was 6/19/08
  • Dying on 4/14/08 @ 10:08AM
    Viewed 1526 times, replied 36 times, last post was 5/14/08

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    • The problem with this game through the eyes of a pvper!
    • Originally posted by damian7
      Originally posted by apertotes

      so much red is confusing you. if you think EVE is such a bad game, just forget about it and find a better game. but i think that  you are simply jealous cause you didnt succeed on the game and thus you feel the need turn it down for the rest.

      unfortunately for you, you are not succeding here either. EVE is a wonderful game, and more than 250.000 players are enjoying it.

      what is funny is that during your last interventions you have completely forgotten about the topic of the thread (whether a new player can compete or not) to focuss on a few perceived problems. i pity you.

       

      jita (general) >> the problem with this game through the eyes of a pvper!

       

      blob warfare - pos warfare - are these not items which are pvp?  are they somehow pve?

      i think stupid people are bad.  i think ignorance is bad. i think delusioned individuals are horrible.  i like eve.  there are parts which are broken -- anyone who says these parts are NOT broken - either don't know what they're talking about, or they are lying.

      it's really that simple.    eventually the gbtw bug will overtake those soaked in weaksauce. 

       

      oh, i see. it all comes down to it: you just didnt read the OP and came here to troll. now we can continue the discussion, at least we know your intentions. but i must say you are very bad at trolling.

    • Posted: 7/09/08 1:33 AM
      EVE Online
    • The problem with this game through the eyes of a pvper!
    • so much red is confusing you. if you think EVE is such a bad game, just forget about it and find a better game. but i think that  you are simply jealous cause you didnt succeed on the game and thus you feel the need turn it down for the rest.

      unfortunately for you, you are not succeding here either. EVE is a wonderful game, and more than 250.000 players are enjoying it.

      what is funny is that during your last interventions you have completely forgotten about the topic of the thread (whether a new player can compete or not) to focuss on a few perceived problems. i pity you.

    • Posted: 7/08/08 3:58 PM
      EVE Online
    • The problem with this game through the eyes of a pvper!
    • really, get over it. EVE is a great game. it is not perfect, just like any other game, but it is the best MMORPG available nowadays. its population has been constantly increasing over the last 5 years. guess what? that means new players are signing in faster than veterans are leaving. these new players are smart enough to understand that total sp means nothing. a player may have 70 million sp, but maybe most of them are on industry, or science.

      even if all those sp are on combat skills, he could be flying a interceptor and die to a new player flying a HAC or even a destroyer.

      and another thing, although you probably wont understand this argument, but i will leave it here for those that can grasp deeper concepts. the average sp of all EVE players is rising slower than the average rate at which a single character gains sp. this means that, yes,  a new player will be able to be someday at the top of sp charts if he is pacient enough. although that only matters to thick minds like the OP and a few others.

    • Posted: 7/08/08 5:17 AM
      EVE Online
    • The problem with this game through the eyes of a pvper!
    • this dude, damian7, keeps posting how EVE devs say that pvp sucks, but he hasnt provided a single reference. in fact, those references do not exist cause that is a lie. EVE devs have never said that pvp sucks, or that the game is broken.

      the fact that the game is constantly improved and balanced is no proof whatsoever that the game is broken. its clear this guy is obsessed with EVE Online and probably cant stand its success. too bad for you. the game is great, is successful, and new players are signing in every day. they'll never have as many sp as veteran players, but they know that in a short time they'll be as skilled as anybody on a single category of ships. what any noob is able to understand on 2 days, you are failing to grasp throughout all this time.

    • Posted: 7/07/08 6:50 AM
      EVE Online
    • The problem with this game through the eyes of a pvper!
    • Originally posted by damian7
      Originally posted by kishe

      You do realise that even the player who has been there for two years only uses about 2-3 million skillpoints at a time?

       

       

       

      maybe, if they're flying a frigate.

      now, if we're talking about heat, which we should be, for all the bonuses, you have the below three skills, no matter what you're flying.

      1 thermodynamics (512,000 sp required just to obtain) - prereq - science lvl 5 - 256k sp, energy management lvl 5 (which requires engineering lvl 5 - 256k sp)

      2 nanite operation (256,000 sp prereq) - mechanic lvl 5 - 256k sp

      3 nanite interfacing (+24k sp) - mechanic lvl 5 + nanite operation lvl 3 - 24k sp

       

      now, are you flying something with rig slots?  are we talking t1 rigs or t2 rigs?  t2 rigs require lvl 4 of the appropriate rigging skill in order to use.  those are rank 3 skills, so you're looking at about 135k sp for each rigging skill you'll need for the t2 rigs you want.

       

      defenses?  each armor and shield compensation is 90k - lvl 4, or 512k lvl 5,  4 types - EM, explosive, kinetic, thermic.  plus things like hull upgrades, shield operation, shield management.  we're looking at a couple of million just for shield tanking or armor tanking.

       

      there's a lot of engineering/electronics skills that can give you an advantage no matter what ship you're flying.  add up to a few million here no matter your ship.

      navigation?  there's easily a few million SP here that will be used no matter what ship you're flying, even moreso if you've got an mwd or ab.

       

      say you're in something that only uses small turrets, sure, that's only 256k to get a rank 1 gun skill to level 5, which then unlocks a couple of specialties (rank 3s, which will max at 768k sp); but, you also have weapon upgrades, advanced weapon upgrades, controlled bursts, gunnery, motion prediction, rapid firing, sharp shooter, surgical strike, trajectory analysis -- 9 gunnery support skills.  now, if i have all of those to level 5, and someone else has them at level 0 thru 3...   at any rate, if i'm in a frig shooting guns, i'm using all of those skills JUST shooting my pew pew.  the support skills go up to rank 6.

      that's using just guns as an example,  similar examples can be made for both missiles and drones.  if you're flying a frig that uses a combination of attacks, you're using all the support skills associated with said attacks, along with the one or two skills which affect only the weapon you're currently using.

       

      so, if you just died and docked and you're in a rookie ship, i can see how you may only be using several million sp in it; but, even in a frig, you're using a lot more SP (if you have them)... this isn't including *advanced* skills like cloaking.

       

      that's a lot of SP, usable in any ship in which you fly.

       

       

      i have 60 million sp, and i havent completed any of the "general" skill trees you are talking about. there are 400 million total sp, and out of those 400 million, probably 150 or 200 are placed on secondary skills that are useful on any ship (drones, engineering, electronics, mechanics, navigation, leadership, gunnery, missiles).

      so, if anybody had those skills to level 5, they would have a great advantadge over any new player, even with a similar spaceship command level trained. but, as you should know, nobody has all those secondary skills trained to level 5. some people get on without drones, others wihtout electronic warfare, others without shields or armor skills, many more do not even train mechanic skills, or havent maxed navigation. in the end, most players fit most of their sp on spaceship command and their weapon of choice. that is why a new player will be able to compete, cause nobody has completed engineering+electronics+drones+navigation+mechanics+leadership

    • Posted: 7/04/08 6:28 AM
      EVE Online

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