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Profile: afoaa
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Usernameafoaa
Rank: 80/100Rank: 80/100Rank: 80/100Rank: 80/100Rank: 80/100
Real NameNikolaj Lemche
RankHard Core Member
JoinedAugust 15, 2007
GenderMale
Age39
LocationAarhus, Denmark
Last VisitMay 13, 2008
Post Count55
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    • Dark Age of Camelot: New Server Poll
    • Guys we can never go back. People can dream about the god old times but they can never ever return. It was wonderful back then but the world has moved on and trying to recreate good old times never works.

      Yes Mythic broke a lot of the charm of the game when they made new frontier. And I literaly cried the last day of the OF where I just walked around looking at the places we have had so much fun knowing that the next day it would be gone (I had been one of the NF testers on pendragon).

      But it has been 5 years. Much water has run into sea and the people who played back then are not the people they are today and the community cannot ever be the same again.

    • Posted: 5/13/08 6:32 PM
      General Discussion
    • AoC and WAR
    • Both games have good developing companies behind them and both are build on strong IPs.

      The quality of both games will be high but they are also very different games both in gameplay and content.

      I honestly think people should try out both and then play the one where they have the most fun. The two games will create wastly different game experiences and they shouldnt really compete with each other since they cater for such different audiences.

      Its more interesting what effects the two games combined can have on WoW? People say WoW is beginning to feel old and tired, if that is true then these games might just attracts a wast player base. Otoh I fear that many people who leave wow wont even start playing another mmo again. They will just quit.

    • Posted: 5/12/08 3:42 PM
      General Discussion
    • Raiding... why is that a staple of MMOs now?
    • Its the easiest way to create endgame content that will keep the most players playing the game for years and years.

      Its all down to earning money. Raid dungeons are very very cost effective when you compared development cost compared to the revenue they create.

    • Posted: 5/12/08 3:35 PM
      General Discussion
    • The pay to play paradigm - its time has passed
    • GW can work because its a multiplayer online game but not a MMO. It takes very little server power or bandwith to run since most of the game is run by your own PC back home. They more or less just provide the network your PC game use to be in contact with other players. Its a very smart model but it also means you cannot have the open massive multiplayer worlds that people love to be in.

      Free to play games are not free. They are designed so the free part shall hook you and after that you have to pay up if you really want to play it seriously. And often you end up paying a great deal more than you do subscription based games. Only exception is games paid by adds.

      Pay to play games most of the time signify quality of product and it also create a more stable continuity in the game than you see in FtP games. You also see better customer support and lately a trend to add more and more "free" stuff into the game too (which of course isnt really free since you pay for it via your subscriptions).

      All in all both types of games will exist and will attract different people but FtP will not push out PtP games, simply becase their model will not be attractive to many many customers.

    • Posted: 5/12/08 3:23 PM
      General Discussion
    • Pc Gamer article: First 10 mins of WAR are Abysmal
    • I think the best gamestart I have ever seen in a MMO were the ones we see in Lotro. You are at once thrown into an event where you have to fight or trick your way out of it. And during that you get introduced to how the inferface works.

      Then you get into a starter zone where you during the first 5 levels are taught how the game in general works and it ends in a little difficult instance where its to your advantage to actually group up.

      After that when you enter the larger world after maybe 1-3 hours of play you feel connected to your character and ready for adventure.

      Lotro is a very very well made game, but being an almost non-pvp game it create very little controversy on boards like these.

      AoCs intro is amazing too but it has one problem. Its too freaking long. It will be a serious hindrance to just making fun alts when you have to put them through the same 15+ hours of intro plots and quests before you can leave the starter area (otoh it will make it a lot harder for money spammers just to create new spam toons they can use).

      As to WaR, I know Mythic from many years of playing DaoC. They REALLY know their stuff and they learn and improve over time in a way I have never ever seen in another game company. What worries me a little is what influence EA can have if the game runs into more trouble.

    • Posted: 5/12/08 2:54 PM
      WAR (Warhammer Online)

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