| Username | aeroplane21 |
| Real Name | |
| Rank | Novice Member |
| Joined | May 31, 2008 |
| Gender | Male |
| Age | 23 |
| Location | MMO Land, ME, United States |
| Last Visit | August 12, 2008 |
| Post Count | 33 |
| Biography | |
| Quote |
If you don't like it, move on and try something else. There are plenty of casual games that should fit you well.
Many people enjoy vast complexity and risk vs. reward because it suits them.
Why are you crusading the "truth" against this game?
Originally posted by RedwoodSap
I don't like mini games in a MMOG. Basically it tells me the developers have to fill time with stupid mini games because the real game, the MMOG itself, sucks.
From a purely pessimistic standpoint, you could say that. Or you could say that, since they have such depth in the traditional gameplay they put aside the time to put in social and alternative depth to the game.
If all people wanted to do was raid and kill in a MMO, you would not see anybody hanging out in cities and points of interest, but they do, because its a social game.
Originally posted by whisperwynd
First off, when constructing a debate or argument, you take premises (article in question here) and form them in a logical progression as to paint a picture (the picture you're trying to express).
Second, you may or may not use analogies, as the OP did, to reinforce one or more of the aforementioned premises stated to 'cement' the point of view. All of this to bring it to conclusion.
Religion in those days had ultimate say in what transpired in society, it only got extricated from rule less than one hundred years ago. Sorry, but it's fact, but it doesn't make the OP or you wrong in being religious, it just was.
As for the discussion about the article...I am for and against it. I hate seeing the powers that be decide for us what is 'good' for all, yet I also see too many people not choosing for themselves, or their children, the proper choices (of course each's definition of what is moral or right notwithstanding) that they do need 'guidance' .
Though, I've rarely seen a kid not wanting something more when it's not 'allowed' or restricted. :)
I'm not just taking about "religion in those days". I'm talking about right now, when someone goes off the wire and kills in the name of god. Did god have him do this? Of course not. Yet, this happens on almost a daily basis, people using it as a medium. Like I said before.. it is only the person at fault, it has nothing to do with any 'medium', be it games, movies, books, religion or peer influence.
I was merely trying to cite an example of why it is ludicrous to assume games, or anything for that matter, can cause someone to "grow up violent". It is nonsense.
Vanguard has the most depth in the non-combat aspect, I would think.
What characteristics of an MMORPG do you look at most?