| Username | _Sye_ |
| Real Name | |
| Rank | Apprentice Member |
| Joined | June 20, 2006 |
| Gender | Male |
| Age | 34 |
| Location | horsham, United Kingdom |
| Last Visit | October 5, 2008 |
| Post Count | 58 |
| Biography | |
| Quote |
Hi there.
I actually re-subbed for a month last week to get a feel for the game after 1 year+ away. I am looking forward to GU6, but my opinion is that VG still suffers from one key issue stopping it to become a very popular MMO (emphasize VERY = mass market, as "hardcore" MMORPG players will look beyond this): that issue is the poor character animations (running, jumping essentially) and plasticky feel.
Granted, there are new models coming out, but as I understand the animations remain unchanged. Comparing VG animations to those of AoC, WAR, WoW and LotRO, GW, and many others, I felt after going back that it takes away from the great potential behind the game/world.
My 2 cents, but i will stick with it for the month I paid for and take it through GU6...
Sye
In complete objectivity, AoC is getting poor reviews because
a) They promised a LOT and did not deliver all (e.g. brawl, gear, DX10)
b) Some of the game's elements are just appauling (e.g. crafting, UI)
c) It has bugs here and there, including stats on gear not working.
d) Customer service started off on the worst foot (e.g. where was CS?)
If you make abstraction of a), b) and c), AoC is by far the best looking, best animated and probably the first true 3rd generation fantasy MMO out there. Combat is a lot of fun and the world is very pretty, all packed with FANTASTIC music and sounds.
Bringing back the subjectivity, you will enjoy if with 1, 2 and maybe 3 toons, but after that rerolling is a major pain in the butt. Crafting is a waste of time in its existing form and harvesting is also something to ponder.
It has a solid foundation to build upon, and if Funcom get their asses together they can still turn this around, WAR and WOTLK or not.
Originally posted by 123123456202
Originally posted by _Sye_
Fully agree with OP. I too stopped closed BETA about 2 months ago, i came back a couple of weeks ago to check on what could be a pre-release version and some of the issues that put me off are still in.
Namely:
- Animations are stiff and unoriginal
- Combat is really nothing new and i cant get over the feeling of slowness
- Lack of Gear variety
- Overall UI feel old and clunky
I am sure a lot of people will enjoy it, but it just wasn;t for me or as it turns out the OP.
Good luck to you all and to the game, i wish it well.
you my sir are for sure no doubt about it a liar and are not in beta
if yo were in beta you would have known
-animations arnt fully implemented
-it is actually faster than WoW
-not sure what gear variety so im not going to disprove you on this
-UI is completly customizable so i think not
Hmm Ok then. Bye now.
Unlike other MMOs i played at launch, I believe AoC got the foundation right. And that is the graphix, animations and lore. The "content" that many complain about, me included, can be added on top of a great engine.
I was with Vanguard when it launched (and closed beta), there the situation was much more dramatic as the problem was the engine (graphix/animations) itself.
AoC lacks something that can be adde to it, and I dont believe it will take months like it did (and still is taking) for Vanguard (which needs fix in its core).
Fully agree with OP. I too stopped closed BETA about 2 months ago, i came back a couple of weeks ago to check on what could be a pre-release version and some of the issues that put me off are still in.
Namely:
- Animations are stiff and unoriginal
- Combat is really nothing new and i cant get over the feeling of slowness
- Lack of Gear variety
- Overall UI feel old and clunky
I am sure a lot of people will enjoy it, but it just wasn;t for me or as it turns out the OP.
Good luck to you all and to the game, i wish it well.
Would you rather see a game release pushed back a year or have the game release witha few bugs that will be fixed?