| Username | _Shadowmage |
| Real Name | |
| Rank | Advanced Member |
| Joined | July 13, 2005 |
| Gender | Male |
| Age | 42 |
| Location | Melbourne, Australia |
| Last Visit | September 6, 2008 |
| Post Count | 1243 |
| Biography | |
| Quote |
Originally posted by Danielmoscow
WAR is more is for folks who like the traditional MMO. They're all pretty much copies of each other except adding in a few details that "seem" to make them "unique" or "exciting"
Darkfall is a game that offers a lot more features that most mmo's do not have.
I'd much rather play a new game than the same copies for years.
I would rather play a game thats released.
I have only just cancelled my sub this month.
But having hit the level cap, I just wasnt motivated to log in and play.
I enjoyed the fights and the story.
I think the game needed to be playable as the bane, and have meaningful pvp not just capture the same points over and over. Base fights are fun, but you can only do that for so many hours before it gets boring.
Originally posted by admriker4
I hate some things about wow but overall I dont hate the game. I played it for 2-2.5 yrs on and off.
Originally posted by admriker4 in a different topic
Ive tried WoW many times and I always cancel. No offense to those playing, but I feel too smart for it. I can see the other player - mice running around in the maze box looking for cheese. I watch them find the cheese only to see Blizz put a bigger piece of cheese somewhere else in the maze. And all the players start again.
So how about the honest truth from you for a change.
In warhammer - gnomes are evil. They are the goblins.
I haven't played but my understanding from reading info out there is that in terms of raiding there are:
- dungeons that have instanced boss encounters
- city siege will create multiple instances
- king encounters (after you capture city) will create instances for a 24 person warband
- some of the PQs in the enemy city will be 24 person instances
I could be wrong on some of that :)
On the housing side of things - its a war, the players are the people fighting the war, not the population we are protecting who are sitting back in their houses admiring their furniture and socializing. SO there are less social aspects in the game, more fighting focus.