| Username | Zyllos |
| Real Name | |
| Rank | Hard Core Member |
| Joined | September 11, 2005 |
| Gender | Male |
| Age | 23 |
| Location | Edmond, OK, United States |
| Last Visit | October 15, 2008 |
| Post Count | 145 |
| Biography | |
| Quote | "You do not get old and stop playing, you stop playing then get old." -- Unknown |
And this is why I will never buy another game from them again.
Ya, my vote is Sleeper from EQ.
As part of the community over there in the www.tcos.com forums, here is what I came up with. Their original design was to have a general PvE game with some PvP encounters (shard conquest, which was pushed to post-launch, arena matches, and a underground mine for harvesting with PvP enabled). Lately, they found that adding a PvP server along side a PvE server seemed to draw more people into the game and gave some of the community what they were asking for so they announced an FFA PvP ruleset server for launch.
All in all, I think of the old school EQ when they first started to add PvP servers to the game. There was PvP in the PvE servers, but it was consensual, where the PvP servers had a special ruleset.
Hope this helps.
Edit: Did not notice your above question. They are taking the AoC idea (really both games were in development around the same time, so really both can take credit on having an aiming system for players when swinging their weapons instead of the traditional point-click-autoattack) but TCoS takes it further and removes ALL hidden dice roles for landing hits (cant remember if AoC did the same). Also, even though this really is not a "innovation" but the company is taking a longer development cycle to make sure the game is polished before releasing the game.
Again, hope this helps.
Btw, reread the OP's link ot the TCoS forum thread. Its clearly stated on there that this game is NOT F2P. The only free zone is the beginner area that is suppose to let you feel how the combat will work in the game. As far as I understand it, you can play this area for an unlimited time before deciding to pay the subscription to the leave the beginning area.
http://www.tcos.com/sbforum/viewtopic.php?t=14695&postdays=0&postorder=asc&start=0
Here is that link again.
Well, as it stands, I believe it is still a PvE game at heart. But lately, the Devs have given out information that are pushing them into PvP also. Really, the gameplay style lends itself to PvP.
They will have two types of servers, the PvE and PvP ones. PvE will play like the original concept, and PvP will have a modified ruleset to allow people open ended PvP (as far as I understood it).
In your opinion, what kind of gamer are you?