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Profile: Zyllos
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UsernameZyllos
Rank: 75/100Rank: 75/100Rank: 75/100Rank: 75/100Rank: 75/100
Real Name 
RankHard Core Member
JoinedSeptember 11, 2005
GenderMale
Age23
LocationEdmond, OK, United States
Last VisitOctober 15, 2008
Post Count145
Biography 
Quote

"You do not get old and stop playing, you stop playing then get old." -- Unknown

 

4 Most Recent Threads by Zyllos [more...]

  • Eve Webpage on 9/1/08 @ 10:48AM
    Viewed 278 times, replied 9 times, last post was 9/2/08
  • About the Wings on 8/22/08 @ 4:29PM
    Viewed 834 times, replied 9 times, last post was 10/3/08
  • Class & Skill Based MMO on 8/9/08 @ 12:12AM
    Viewed 1052 times, replied 32 times, last post was 8/12/08
  • New Potential Player on 8/6/08 @ 2:48AM
    Viewed 637 times, replied 18 times, last post was 8/7/08

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Recent Forum Posts [more...]

    • Is this mainly a PvE or PvP game?
    • As part of the community over there in the www.tcos.com forums, here is what I came up with. Their original design was to have a general PvE game with some PvP encounters (shard conquest, which was pushed to post-launch, arena matches, and a underground mine for harvesting with PvP enabled). Lately, they found that adding a PvP server along side a PvE server seemed to draw more people into the game and gave some of the community what they were asking for so they announced an FFA PvP ruleset server for launch.

      All in all, I think of the old school EQ when they first started to add PvP servers to the game. There was PvP in the PvE servers, but it was consensual, where the PvP servers had a special ruleset.

      Hope this helps.

      Edit: Did not notice your above question. They are taking the AoC idea (really both games were in development around the same time, so really both can take credit on having an aiming system for players when swinging their weapons instead of the traditional point-click-autoattack) but TCoS takes it further and removes ALL hidden dice roles for landing hits (cant remember if AoC did the same). Also, even though this really is not a "innovation" but the company is taking a longer development cycle to make sure the game is polished before releasing the game.

      Again, hope this helps.

    • Posted: 10/08/08 8:09 PM
      The Chronicles of Spellborn
    • Seems like TCoS just screwed themselves over...
    • Btw, reread the OP's link ot the TCoS forum thread. Its clearly stated on there that this game is NOT F2P. The only free zone is the beginner area that is suppose to let you feel how the combat will work in the game. As far as I understand it, you can play this area for an unlimited time before deciding to pay the subscription to the leave the beginning area.

      http://www.tcos.com/sbforum/viewtopic.php?t=14695&postdays=0&postorder=asc&start=0

      Here is that link again.

    • Posted: 10/03/08 9:39 PM
      The Chronicles of Spellborn
    • All you need too know about sigils,pve and more...
    • Well, as it stands, I believe it is still a PvE game at heart. But lately, the Devs have given out information that are pushing them into PvP also. Really, the gameplay style lends itself to PvP.

      They will have two types of servers, the PvE and PvP ones. PvE will play like the original concept, and PvP will have a modified ruleset to allow people open ended PvP (as far as I understood it).

    • Posted: 10/01/08 9:06 AM
      The Chronicles of Spellborn

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