| Username | Yukari_Momma |
| Real Name | |
| Rank | Apprentice Member |
| Joined | January 22, 2005 |
| Gender | Female |
| Age | 21 |
| Location | Kendallville, IN, United States |
| Last Visit | March 4, 2008 |
| Post Count | 50 |
| Biography | |
| Quote | Bored? Start a protest. |
I'm not interested in Age of Conan because, even if there was an abundance of roleplay, we all know how the females would be treated or what sort of personalities would be expected of them. I mean, all girls startign out as sex slaves?
I'm somewhat interested in Fallen Earth. The world, factions, and story just seem interesting to me. However, my biggest wait is for Hero's Journey. That company is known for it's rp support and I'm sure they won't do us wrong again.
It's true and false all at the same time, since working on the engine is the same as working on their game in this case. It is not a "one thing without the other" process. They both get worked on side by side, one's progress helping the other.
Originally posted by IkennThe GMs just actually enforce the rules in their games. I think that's a good thing. Other mmorpgs now of days have rules, but rarely enforce them. Sort of defeats the purpose of having rules.
As a former long time player of Gemstone I would give Simu an A+ on game content. Being able to have or purchase weapons and armor that no one else has or that is rare is something that almost all games lack. I would however have to give them a F- on their programing and Gamemasters. Two major downfalls that I see about this HJ or Simu in general: First if their stance on PVP is as it was then this game will not get the numbers it will need to survive and second if they continue to charge $25+ for a basic subscription and $80+ for premium accounts they will be senidng people away also. As old as WoW is getting I'd rather play that for $15 a month then over pay for that isn't proven yet.
Get those GM's on some Paxil lower the prices and make sure that PVP is possible.
PvP IS possible in Gemstone and DragonRealms from what I understand. It's just also punishable on certain servers, just like it might be in real life. You go to jail for murder or assault, right? What good is being a thief if you can't go to jail for stealing from someone? It takes away all the excitement and reason for thieving! Since everyone who has ever played a thief in an mmorpg knows that the games tend to balance things out so you're not the richest person in the pixelated world. This way of doing things allows for more from an rp stance and gameplay stance. Free for all pvp, but a reason for people not to go around killing others for no reason.
They also have "Fallen" servers which are free for all pvp without punishment. These are, admittedly, another 5 dollars on top of the basic subscription, though.
The prices are 14.95 for all games at a basic subscription. A Premium subscription is another 25 dollars. A Platinum subscription is 49.95. At no time is it 80. If you are going to argue prices, make sure to look them over first.
Originally posted by AskatanI'll reply to these theories one by one...
the big problem with HJ is that they had a concept much like DDO.
and D&D online flopped hard.
if they still work on it, they are probably changing the whole concept much like Garriot did with Tabula Rasa. it wasn't a sci fi game at first....
they might make it more like WoW or EQ2 or guildwars.... I bet they try to copy some sucessful concept...
the biggest problem they face is that this year, the biggest blockbusters since WoW will go online...
Age of Conan and WAR...
so they wont do any PvP heavy or adult themed MMORPG either...
if they have enough time, they might wait it out and release the game in 2 years with totally next gen graphics to get customers...
but for the near future, I cannot see any market niche for HJ. that's why they are silent. if the DDO principle would have been a hit, we would have have HJ now already
1. Hero's Journey is NOT a concept like D&D Online. There is no evidence to support this claim and I'm not sure where you got the comparison. Also, why would they make another WoW/EQ2/Guildwars when there is already a WoW/EQ2/Guildwars? That's terrible business sense and has gotten many other games put down for attempting. Why would someone move from one product where they have time invested in to another product that is just like it and they have to start from scratch at? It is true the concept got entirely changed, and concepts do tend to morph during the game making process as well, but this is not a morph into an already existing game.
2. Age of Conan and Warhammer Online being big daddies in the mmorpg industry is personal opinion. That is fine, as long as you make it known that is an opinion, not a fact. For people like me, those games hold no charm. Warhammer won't be for role players so much and Age of Conan....eh, I'm a feminist so enough said there. They have indeed said this won't be a pvping game, and it won't be an "adults only" game either. It will probably be something along the lines of other games out there in rating because, let's face it, you're shooting yourself in the foot if you make it so department stores can't sell something.
3. Since when did graphics become the "killer of all things gaming"? WoW doesn't make it because of it's graphics. It makes it because of style. Hero's Journey has a style all it's own. These graphics are also constantly changing with developement, just like concepts. This is how all games work. You won't know what's going on there until the game is released. If a game relies as much on graphics as you say, they'll be outdated in less than two years after having the best of graphics anyhow. Style beats the test of time.
4. DDO, once again, was a different game. It wasn't a game for roleplayers, for one thing. It might have succeeded with more catering to that group since who roleplays more than the table toppers? RPers still lack their own game while the pvers and pvpers have them all over. I'm sure you didn't much consider this group in your thinking. Most think it's too small of a group, but it's actually just a beaten down one. Simutronics, whether they mean to or not, is probably going to come out with a game that would attract role players. Their past games have done it, and if they use even half the principles from them, this game will too. And there you have it, a niche.
Originally posted by queneldenf
Wow, really amazing, the first time that I know there is such a kind of class, it makes me want to have a try, but I'm just wondering if anyone, I mean the player won't be affected by the virtual world?
Well, in the games where you can steal from other players, you normally can also be killed by said players. If you're wanting to steal from townspeople, you normally can be caught and killed by guards or thrown in some sort of jail (the MUD DragonRealms I know specifically has a jail). Being a thief isn't great because of the loot, but because of the thrill of getting caught. If you play a thief only for money, you'll find yourself sorely disappointed. Normally, the games make it balanced out so the thief still doesn't have an overwhelming amount of money compared to any other class.
Which console would you like to see MMOs released for?