| Username | Wyluli |
| Real Name | Alan Orlich |
| Rank | Novice Member |
| Joined | June 6, 2004 |
| Gender | Male |
| Age | 29 |
| Location | San Diego, CA, United States |
| Last Visit | June 14, 2008 |
| Post Count | 25 |
| Biography | |
| Quote |
Originally posted by Bleanienia
I've been playing on Set(US Server), for the past 1 full day of EA, So far no ones really been talkative, and there is a massive "leveling rush" so everyone keeps to themselves, But from what I've seen happening, is that people are sticking to the "Unofficial" server classifications Set(PvE PvP) Wicciana (PvE RP) mite re roll on Wicciana, Set seems alright, but I didnt get enough of a "headstart" to warent trying to grind out the rest of my time on a server that seems to have no community.
(I spent level's 15-19 in the Multiplayer sections and didnt get anything as much as a "Hello" from anyone in any of the Tortage areas (thier names all escape me currently))
Hey say hello if you come to Wiccana ![]()
Doh! we made our posts like 1 minute apart lol. Guess I'll put my name here too :P
Davoren, atm lvl 20 Aquilonian Assassin on Wiccana server.
So far, great community :)
For those of you that choose the Wiccana server, look me up and drop a hello!
Feel free to use this Thread to list your character names and servers so we can find each other come game time. ![]()
Originally posted by admriker4
Originally posted by Wyluli
Yknow what?
At least the devs at Funcom never forgot that they were making a game.
Because lots of companies thought they could make a quick buck in the MMO market by producing gigantic visual chat servers that they hoped their subscribers would somehow turn into a game.
See Shadowbane and Acheron's call 2 and Lineage 2 and EQ2 for example.
So many companies try to take a quick road, build servers, build pretty graphics, and bam, insta-game right? NO. Glorified chat server is what (and one that takes up a lot more system resources than IRC :P)
The bottom line is this: Funcom aimed to create a story-driven world that would pay homage to Robert Howard's Conan short stories; to put US into those stories and let us live that adventure. And they meant to make a game first and foremost, both immersive and fun. (WoW actually did this too, if you need a success to compare it against). And frankly, the fact that it's an online world should come secondary to making sure the game is F U N. Because if it isn't, nobody is going to stick around to make a "community".
So, since the original poster is enjoying his "ride," I'd say he's in fact having fun, and therefore the game is exactly what it should be. (which is good)
edit: Lineage 2 is really only successful because Korean players seem to have way lower standards than the rest of us have regarding our games.
in other words, funcom wrote a book. books can only be read so many times before they get boring. Wouldnt it have been better if Funcom had created a Virtual World (sandbox MMO) where we could write our own books ?
Certainly. And they can hire you to take care of the whole sandbox thing for them I'm sure. Anyway, as with WoW, the book ends and the personal story begins with the endgame (which I will quickly agree can also become boring)
But let me put it to you this way... if something is skill based, then I grind my skills up to max, at which point I am... well... maxed ![]()
Then what? Well, then we start fighting big monsters in raids and... collecting loot... and... wait, that sounds like end game WoW... Which also becomes boring.
In fact, if you want to take it to its furthest extreme, EVERYTHING becomes boring with time. Damn human need for novelty. Alas.
edit: and personally, I've always felt that a Game and a Virtual World were two distinct and separate things... and if a company aims to make one or the other, well then that's what they do. Perhaps we need to clamor for a Virtual World to be made for us... /shrug
so is "skill based" now synonymous with "sandbox"?
Just trying to get my Jargon straight ![]()
What are your views on PvP?