| Username | Wrayeth |
| Real Name | |
| Rank | Apprentice Member |
| Joined | September 30, 2005 |
| Gender | Male |
| Age | 28 |
| Location | Phoenix, AZ, United States |
| Last Visit | June 27, 2008 |
| Post Count | 193 |
| Biography | |
| Quote |
The thing about MMOs is that they can be updated to modern standards. If the developers choose to go this route, it can keep a game fresh enough that it can keep a continual subscriber base. As an example, EVE Online recently had a massive graphics upgrade and no longer looks at all dated.
200-man blobs. In lowsec. 'Nuff said.
In regards to the person above me saying you can be killed by the opposing faction in highsec, if you're in your faction's highsec or your allied faction's highsec, then you don't have much to worry about - the NPC police will be beating the crap out of any enemy faction players that jump in. Of course, the same goes for you if you go into the enemy faction's highsec - you'll get pounded by the Amarr/Caldari/Gallente/Minmatar/Your Mom's Navy.
Lowsec is where the truly free PvP between the factions happens.
Arizona here, as well.
I voted for Jade. While I don't agree with him on all points and think he has too high an opinion of human nature, he's the best out of the group by far. He's also a really great guy - I flew with him when I was in Star Fraction a year and a half ago.
My problems with most EULAs are twofold:
First, the company establishing it insists that you agree that they are not accountable for anything they do, ever. You have no recourse, no right to due process, no right to fair and honest practices. (This is also common in most contracts in general.) Modern corporations take the ass-covering way too far; yes, you have to protect yourselves, but there's a line and almost all of them cross it.
Secondly, the EULA -- which is being read by a layman -- is presented in legalese. They word it in such a way as to either be incomprehensible or very difficult reading for anyone without a law degree. This results in players not fully understanding the ramifications of the agreement, and also in many people skipping the EULA entirely and just clicking "I accept" since they've already payed for the game, anyway.
What characteristics of an MMORPG do you look at most?