| Username | Valkyrie |
| Real Name | |
| Rank | Apprentice Member |
| Joined | January 11, 2005 |
| Gender | Female |
| Age | (hidden) |
| Location | Berlin, Germany |
| Last Visit | November 2, 2008 |
| Post Count | 4 |
| Biography | |
| Quote |
What believe are reasons why EQ2 doesn't grow the way it could:
1. The game changes a lot (and I mean A LOT) and the AA system made early chars from accounts of people coming back pretty weak, had the same problem when coming back this summer.
2. The solo content for someone of my class (Troubadour) is pretty narrow ... I spend a lot of time doing greyed out quests as those mobs I can handle with much trouble but I'm pretty often hunted down in areas with green or blue mobs by named heroics - not so fun. As there aren't so extremly many player and they keep adding zones all the time instead of adding content to existing zones the player are stretched thinner all the time too.
3. The frequent server crashs for single zones - that is SO annoying and frustrating. As you have to zone a lot chances that you hit a crashing zone are pretty high. And than you have to wait a few minutes and if it was a time-lock zone you are screwed of course ... The zoning in itself is already not very immersive too of course.
4. Crafting grind. I'm definitelly spolied by the Vanguard system by now, there you have to think and calculate, here it mostly works to hit the same buttons all the time. Becomes old pretty soon. Not even starting on the harvesting topic, I was really in trouble when going into zones of my level as a Troubadour ... Since the guild hall introduction the harvester npc's have improved for me the most annoying feature of the crafter life very much though!
5. The heterogenous localization ... there are still so often mistakes in the translation in german, like item names in a quest different from the names ingame ... it is tiring and annoying to hunt those inconsistencies down.
Bottom line: There are several things in EQ2 I love and that makes it for me a good game to come back as I did now around 10 month ago. The events are really nice, the huge amount of quests, a lot of lore, very nice housing system (though placing books in a shelf is PAINFUL), a lot of pets and mounts, great variety in looks since the second paperdoll was introduced and a very nice leveling curve now for casual players (people with family and jobs!) as well.
So it is worth a try but the things named above and reinventing the game all the time isn't very helpful.
<p>I like the look and the minigames and diversity. Might be an interesting thing besides my "mature" mmorpgs. :)</p>
What is your favourite Priest archetype class in Age of Conan?