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Profile: Vagelisp
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UsernameVagelisp
Rank: 40/100Rank: 40/100Rank: 40/100Rank: 40/100Rank: 40/100
Real NameVangelis 
RankApprentice Member
JoinedNovember 1, 2005
GenderMale
Age40
LocationAthens, Greece
Last VisitNovember 21, 2008
Post Count261
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    • C# over C++?
    • Originally posted by jamesd129

      I was going to make my own thread but since it deals with this same subject I'll just post here.

      I'm about to graduate with a computer science degree and I'm trying to decide what language I should become proficient with. Right now I am most familiar with Java in web applications, but I don't think I want to continue in this direction. I am trying to decide whether to go c++ or c#. I don't need a technical analysis of the two my question is centered more in the job market. The VAST majority of the non web app job openinings I have looked at are asking for c++ skills. I would prefer to learn C# just because it is closer to java and I would think easier to learn, but my question is, is C# a viable skill for a job hunter both in and out of games developement or does c++ just dominate the industry?

      I don't know where you looked for work but when it comes to business software applications we use .NET, Java and sometimes any high level Object Oriented language, along with the knowledge of databases and networking. I work in a logistics software house and we use .NET since beta. Business software is actually the main reason they made these platforms.

      C# is not currently a viable skill when it comes to proffesional game companies, but in both cases (Business and game apps) we never say no to a skilled C++ programmer.

      There have been efforts to make C# as the next big thing for game development by creating the managed XNA framework, but even Microsoft still distinguishes game programmers into professionals using C++ and indy ones using the XNA studio.

      C++ is harder to learn than VB or C# .NET but a lot easier to understand. It is an essential language in my opinion. Even if game companies decide that it is time to port their core code from ISO C++ to C# or even better to C++/CLI (which is actually the only .NET language offering a mix of automatic and manual memory management) they will need skilled C++ programmers to do the job.

       

    • Posted: 9/29/08 5:06 PM
      Developers Corner
    • The dog race
    • Originally posted by m0j0mann
      Originally posted by Vagelisp

       You don't need a mount playing this race. You can run on four. I hope they did not remove this racial ability.

       

      Really? Nice!

      I'm totally making a guild to roleplay as the wolves from "Mononoke-hime" 

      www.darkfallonline.com/races/mahirim/index.html

      "What makes the mahirim special?

      When standing erect, mahirim move with the same speed as members of the other races. However, when not engaged in combat, they can switch to all fours and run with the speed of a horse. Since they don't really need them, the mahirim don't breed mounts of their own, but they may buy or take those belonging to other races."

      That's a nice reason to play this race. You never lose your mount. LOL!

    • Posted: 9/21/08 9:01 AM
      Darkfall
    • The dog race
    •  You don't need a mount playing this race. You can run on four. I hope they did not remove this racial ability.

    • Posted: 9/21/08 8:36 AM
      Darkfall
    • Questions about Full Looting in PVP
    •   Yes, it affects players' ability to enjoy PVP battles. After a full loot you need time to get back and that's actually the penalty apart from getting upset.

      But the worst thing is when this happens after a lost connection or a lag death. That's the strongest argument of people who did not enjoy this kind of PVP. (ask the guy who lost the titan in EVE. You will not get a polite answer...).

      However it's not fair to see someone that you killed after effort come back to battle like if death never happened. Battles in sandbox mmos unlike mmorpgs with PVP Areas affect economy and that's the other side of coin.

      You don't need time to replace gear since it was mostly crafted but it was not cheap especially if you were using reagents to cast spells like in UO.

      Ultima is what comes to my mind speaking of full loot PVP. It did not work as intented to and after 2 years of battle between Devs and exploiters EQ came. It was 3D, had quests and it had a damn chat channel.

      Ultima failed to evolve, balancing pvp was its main effort, but players who prefered other kinds of interactions were not heard until one day population got low and things started to change.

      It's too early to talk about darkfall imo, we' ll see if they will manage to pull this off. Untill then we can just hope.

    • Posted: 9/14/08 1:06 PM
      Darkfall
    • GOA thinks there are no consequences - watch the whole community move to america
    • Originally posted by randomt

      Well you do have to consider that this is an american product in an american market that is getting exported to europe.. Pretty typical that the export process of a product takes longer than a local release..

      On the other hand europian mmos are the other way around (not that there's very many of them)

      Consider that if you buy the NA version you'll end up playing on NA servers, where your Europe connection might get pings of 200+ ms on average depending on time of day, instead of the 30+ ms of NA gamers


       

      You are right. We also have no right to do that. We can't just ruin other players' experience with increased lag.

      We must play on Europe or quit.

    • Posted: 9/08/08 2:39 PM
      WAR (Warhammer Online)

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