| Username | Uzik |
| Real Name | Keith Hoffman |
| Rank | Apprentice Member |
| Joined | February 12, 2004 |
| Gender | Male |
| Age | 22 |
| Location | Jamaica, NY, United States |
| Last Visit | September 4, 2008 |
| Post Count | 29 |
| Biography | |
| Quote |
Originally posted by m0j0mann
Originally posted by WazMeister
If its like UO i be in heaven!
So what scares me is release date, its gotta be soon! Not sure i can hold on long for this one.
DAMIT!
Release is pretty definetely gonna be inside this year, rumoured October. ;)
I would say public beta in October, release December/Late November.
I have a lot of confidence that once we start getting reports from beta we will all fully believe that Darkfall is going to deliver what we want in an MMO.
Originally posted by gotha
Originally posted by Ender4
vanguard graphics are terrible, everything is so ugly. AOC graphics are high quality but the artistic side of the game is pretty terrible. WAR graphics are low quality but artistically are better than AOC and it runs decently in large scale RvR.
I'm not going to judge darkfall until I see it in action in person but the graphics looked very uneven like it was shot from different phases of beta or like some of the older models aren't as good as the newer ones.
I still think the game is a complete failure at release though~ I hope I'm wrong but it has been too long in development at this point for me to have faith in it.
AOC art is fantastic on full settings. Funcom pull their artist out of some of the top art school in europe. Right about vanguard though
The graphics remind me most of an early 2000s cinematic trailer actually. There are some areas though that are meh. The world is huge and was designed back in 2003. Would be close to impossible for them to redo the entire thing.
Depends on how they setup the world.
They may be able to make vast changes to the entire world by making centralized changes. Also, I would wait until beta before you decide what the graphics are truly like. The video was not made by some giant marketing department. The devs just turned on fraps and staged some fights.
Originally posted by Zekiah
Originally posted by Alienovrlord
Originally posted by imbantThey have been beta testing for a long time now. This will be more of a stress test along with beta testing. Before they had professional testers hired which to be honest makes a lot more sense then the ways past companies have done it. Would you really trust the majority of the posters here to do a good job in beta, or do you think most of them would purely use it as a free chance to play the game then tell friends how bad or good it is?
I think 2 months or so of this stress test / public beta will be fine if the game is in the state that the devs say it is.
Internal beta testing is not the same as having hundreds (or thousands) of players playing a game. A well-run beta-test would kick out any people who don't contribute and report bugs.
Do you really think Aventurine wouldn't be able to find a couple of hundred of people willing to contribute meaningful beta-testing for Darkfall for more than 2 months? They ought to be able to do that if this game has a much a potential audience as some claim.
So why not have a longer beta-test? People have waited, what, 7 years for this game? It's just so depressing seeing Developers follow the same pattern that hasn't worked over and over. What's even more depressing is seeing the community just accepting it.
Learn from past or else you'll just repeat it.
Pay beta is more beneficial to a game company than closed or open beta. Most people who apply for beta just want to play and don't care about reporting bugs. I'm glad they've been paying people to test their game, it means it will be in better shape when the regular non-payed testers get it.
Exactly.
Anyone who says otherwise has never been involved with software development.
A handful of QA experts are worth about 10,000 average users. Those of us who have worked on the last stages of delivery a newly developed product can attest to that.
The average user will do the same thing over and over again, only concerned about what they are doing. Whereas a QA specialist will test all aspects of the product and try to think of every possible scenario that can occur.
AoC had a large unpaid beta, see how well that worked?
Axl Rose is like 50, and has had more plastic sugrgey than Joan Rivers.
Claus, on the other hand, is a visionary MMO designer who has shown all the big MMO producers that a good concept is still worth more than a polished peice of crap.
Claus for president!
How many hours per day do you play MMORPGs?