| Username | Tutu2 |
| Real Name | |
| Rank | Novice Member |
| Joined | November 11, 2006 |
| Gender | Male |
| Age | (hidden) |
| Location | In OZ!, Australia |
| Last Visit | November 11, 2008 |
| Post Count | 303 |
| Biography | |
| Quote | (\__/) |
Dunno what you're talking about...ROK sold better then any other expansion. Don't play EQ2 anymore, but it was a great expansion, but I would understand hating it if you were group-oriented. Like the atmosphere, music, general quests.
Back in the Everquest golden age, I enjoyed grouping. People were so friendly, helpful and nice it was awesome. There was a strong sense of community. Now with so many immature, selfish pricks in MMOs, its no wonder so many people want to get groups over and done with. Trying to put back group emphasis in MMOs won't work. The general MMO community today is just too immature and inconsiderate.
OP as much you want WOTLK to be the death of WoW, its not. WoW is still the #1 MMO and still be will after the new expansion is released.I agree with you on arenas though...blizzard are so obessessed with their game becoming an e-sport with arena. The problem is that arena is about class, spec and gear before skill and arena will never be properly balanced because its designed to be a PvE game first. Not willing to admit arena's low popularity, they are basically forcing anyone who wants pvp gear to need arena points, which will create more fodder for top arena teams to fight and get their gear, although blizzard says its "to encourage people to experience different parts of the game" yeah right.
Originally posted by Abrahmm
Originally posted by Alindale
Sandboxes keep Dev's working in overtime to come up with new content and to fix a wider range of bugs. Linear style games that concentrate on concentrating players into limited areas are easier for Dev teams to keep up with, add new content, and make fixes. If an MMO can be linear and bring in 10mil players without over-taxing their Dev teams abilities, why would they want to go sandbox? Then again, why would I want to play their linear MMO, give me my sandbox.
You couldn't be more wrong. In fact, it is the exact opposite. Sandboxes require relatively little development once the game is released. Sandboxes are designed for the players to create the content, not the devs. This leads to the developers making the tools available to the players, and the players creating the content they want. Linear games on the other hand, require CONSTANT new content being fed into it to prevent the players from being bored. When the only thing you give the players to do is what you design for them, then you constantly need to design new stuff for them. Linear games take a lot more development resources, simply because you not only have to continual feed new content into the game, but you also have to make low level content that is practically pointless.
Sounds great in theory...but i think giving too much power to the players to design all the content.....you're going to end up with content at very inconsistent quality.
haha wow, this is the most hardcore thing ever, i wouldn't mind trying multi-boxing, but on a private wow server...there's just no way im spending that much
but i get where the guy is coming from too...there are times i'd really like to raid but im the kind of person who likes to log off when i want to, because RL calls at the most inconvinient times. grouping is fun but raiding, you got to be online for many, many hours with as few interruptions as possible.
How many hours per day do you play MMORPGs?