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Profile: Trenchgun
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UsernameTrenchgun
Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100
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RankNovice Member
JoinedSeptember 2, 2005
GenderMale
Age28
LocationEverett, WA, United States
Last VisitAugust 1, 2008
Post Count81
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    • Tebula Rasa is almost the perfect MMO IMO
    • Originally posted by Duilyon
      Originally posted by Trenchgun

      Except it's lacking one major feature: The MMO part.

      Aside from teaming up occasionally for an instanced dungeon, you'll mostly solo your way through everything and rarely encounter other players.

      The class and skill system was also poorly thought out in terms of team dynamics, where there's really little more to teaming than firing more guns at the target.

       

      Why did you find it to be nearly a "perfect" MMO? I am just curious. Also what is a perfect MMO? Does it mean it has a huge immersive world with plenty of dungeons and creatures to kill? Or does it mean that its very polished and high quality content? Or does it have amazing character customization, awesome graphics and crafting!

      Because I know Tabula Rasa lacks a good bit in those departments. I enjoyed it for about a month but then I got bored because all you could do was..combat. There was very little variety in the content too, also there was a significant lack of content!

       

      Good MMO..but perfect? Not by a long shot..


       

       

      Yes to all those except for character customization and crafting, but crafting is being revamped.

      You also left out the things it does that no other MMORPG has or could: The incorporation of realtime tactics and manuevering into battle, that players like a third person shooter.

      That, combined, with it's great world and excellent content, make it almost everything you could want from a MMORPG with the exception of one major thing: It lacks the MMO part. They failed to leverage everything they've go going for them towards player interaction, and without that it may as well be a single player RPG.

    • Posted: 7/31/08 6:56 PM
      Tabula Rasa
    • Tebula Rasa is almost the perfect MMO IMO
    • Except it's lacking one major feature: The MMO part.

      Aside from teaming up occasionally for an instanced dungeon, you'll mostly solo your way through everything and rarely encounter other players.

      The class and skill system was also poorly thought out in terms of team dynamics, where there's really little more to teaming than firing more guns at the target.

    • Posted: 7/30/08 9:20 PM
      Tabula Rasa
    • DC Universe Comic Con footage
    • It's worth noting that rather than abandoning the game to the whims of the market competition, NCsoft has actually been ramping up development of CoX to make it more competitive by the time DCU and Champions Online are released. CoX still looks pretty good considering it's age (especially on villainside), and it's going to have a wealth of content and features that the other two won't be able to match at release.

      Cryptic frankly didn't do a very good job initially with CoH, and it was a slow road over the next year or two to bring CoX up to the standard where I wanted to play it... I don't see that they're improving much in the videos of Champions Online, which is probably why Marvel bailed on them.

      In truth, the best development period for CoX has been in the last year and half, first with Positron taking over as lead dev, and then with NCsoft taking over development from Cryptic - They've got more experience, and more resources.

    • Posted: 7/29/08 4:34 AM
      General Discussion
    • DC Universe Comic Con footage
    • Honestly I think DCU looks like crap based on the videos, with the jerky animations, lame powers, and arcade level of gameplay - But it's only an E3 preview so I have to cut them some slack, but even then I don't see any reason to suspect they'll have a wealth of content and features that will be able to give CoX a run for it's money right out of the box.

      I also looked at some videos of Champsions online, and at this point in it's development it actually looks worse than CoX in terms of graphics. While the polycount may be higher, the animations and effects aren't nearly as good, but again it's too early to make definitive judgements.

      Still, I don't see anything about either of these games that has me worried CoX is going to die after their release. If anything it might bolster people's appreciation for all that CoX has to offer at this stage in it's lifespan.

    • Posted: 7/29/08 4:29 AM
      General Discussion
    • DC Universe Comic Con footage
    • Originally posted by Xiaoki

      DCU is shaping up very nicely. The freedom you have to do stuff is very interesting.

      We would need more info on the power sets to judge wether or not 4 action keys is too little or not. If you have some basic commands like pick up/throw, attack, jump, etc and a good amount of passive abilities that would be fine. 4 action keys could stream line the gameplay so it plays like an actual action game.

      CoH/CoV was one of my favorite MMOs but I cant play it anymore. There have been a lot of changes but too little too late. The comment about Cryptic focusing on endgame lately is hilarious. The only thing more pathetic than CoHs endgame is CoHs PvP.


       

      Cryptic no longer developers the game. NCsoft has been developing it for the past year and a half. Shows how little you know.

      And NCsoft has put a lot more emphasis on end game content and is currently pushing through huge changes to SG based PvP with base improvements. 

    • Posted: 7/29/08 4:24 AM
      General Discussion

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