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Profile: TookyG
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UsernameTookyG
Rank: 68/100Rank: 68/100Rank: 68/100Rank: 68/100Rank: 68/100
Real Name 
RankHard Core Member
JoinedApril 19, 2004
GenderMale
Age26
LocationAlameda, CA, United States
Last VisitJuly 25, 2008
Post Count934
Biography 
Quote

"...you mean three philippino women."

Om Nom Nom

 

Most Recent Thread by TookyG [more...]

  • Nexus Conjecture on 6/30/08 @ 12:28PM
    Viewed 245 times, replied 7 times, last post was 6/30/08

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Recent Forum Posts [more...]

    • Helios and Rogue_5...
    • Originally posted by Kylrathin
      Originally posted by Malickiebloo

      The greatest redtag I remember was Q3po , Maybe I'm biased though ( He named our server the un-official pvp server) so ..yeah I'm biased

       

      Q3PO was, if I recall correctly, Haden Blackman.  He did a great job with SWG, though I think he was responsible for Holocron mania, but he's on my crap list for one reason alone: He's the producer for Star Wars: The Force Unleashed, and managed to use LA's patented LucasReasoning(TM) to justify not creating a PC version of the game.

       

      Q3PO is Kevin O'Hara. Haden was Shug_Ninx I believe.  Anyway, Q3PO went on to become The Agency's Senior Game Designer.  He seemed like he was OK.

    • Posted: 7/25/08 4:13 PM
      Star Wars Galaxies
    • Jedi System - How would you have done it?
    • Originally posted by Zaush
      Originally posted by TookyG
      Originally posted by Zaush

      My the system would be100% random like a lottery. For simplicity sake, say a server could have 10 Jedi. With a scaled perma-death system, as one toon dies , a spot opens up and a random person is chosen for an unlock slot. They can I either choose to take the slot, not take the slot and wait for another random chance or keep the slot as a non Jedi toon but be removed from the random selection process altogether. Also upon death, the Jedi slot could be converted to a regular character slot, but again the player would be removed from the random selection. 

      My approach would have allowed Jedi as an alpha class, maybe even more powerful then what they were Pre NGE, but only as they reached higher ranks, Knight and Master etc, But with great risk and required activity in both PvE and PvP as the character advances

       

      My approach?

      http://www.mmorpg.com/discussion2.cfm/post/2155006#2155006

      Great minds think alike.

      The only issue I have doing at character creation is you would have people creating and deleting toons over and over until they got an unlock.

       

      Which is why it's tied to an account, not character creation.  The account is flagged, not a character.

    • Posted: 7/25/08 4:10 PM
      Star Wars Galaxies
    • Jedi System - How would you have done it?
    • Originally posted by Zaush

      My the system would be100% random like a lottery. For simplicity sake, say a server could have 10 Jedi. With a scaled perma-death system, as one toon dies , a spot opens up and a random person is chosen for an unlock slot. They can I either choose to take the slot, not take the slot and wait for another random chance or keep the slot as a non Jedi toon but be removed from the random selection process altogether. Also upon death, the Jedi slot could be converted to a regular character slot, but again the player would be removed from the random selection. 

      My approach would have allowed Jedi as an alpha class, maybe even more powerful then what they were Pre NGE, but only as they reached higher ranks, Knight and Master etc, But with great risk and required activity in both PvE and PvP as the character advances

       

      My approach?

      http://www.mmorpg.com/discussion2.cfm/post/2155006#2155006

      Great minds think alike.

    • Posted: 7/23/08 6:46 PM
      Star Wars Galaxies
    • The Ultimate Flaw With all Things to do with The Terminator Movies!
    • Originally posted by Neanderthal

      Majestico, how can you rant about the flaws in those movies and not even mention the most obvious flaw of all?

      The terminators Skynet sends back in time are absolutely 100% guarranteed to fail and Skynet should know it! 

      It's simple logic.  Skynet of the future is losing the war with John Conner and the humans.  This gives Skynet a motivation to send a terminator back in time to kill Johnny boy before the war begins.  But if the terminator is successfull in killing John in the past then Skynet would never know about John in the future and wouldn't have any reason to send a terminator back to kill him.  Paradox.

      Thus it is inevitable that the terminators cannot succeed in killing John.  The very fact that they were sent back to do it is the proof of their inevitable failure.  Why can't Skynet, a supposedly super intelligent sentient AI, figure this out? 

       

      The Terminator established that, within the Terminator universe, time is cyclical by saying that someone from the future can send his own father back in time to become his father in the first place.  So it's conceivable that Skynet would attempt to terminate John Connor in the past..

    • Posted: 7/23/08 2:17 PM
      General Discussion

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