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Profile: Timberwolf0
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UsernameTimberwolf0
Rank: 39/100Rank: 39/100Rank: 39/100Rank: 39/100Rank: 39/100
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RankApprentice Member
JoinedMarch 23, 2007
GenderMale
Age21
LocationCorvallis, OR, United States
Last VisitNovember 15, 2008
Post Count250
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    • Global Agenda - MMO-RPG-FPS-RTS /moved
    • Looks good, although it looks a little too much like unreal tournament 3 with levels. They need to take a good hard look at the first ever MMO FPS which was Planetside and adopt a lot of that, I think.

    • Posted: 11/06/08 7:57 PM
      Global Agenda
    • Should they keep out the politics in the games?
    • Originally posted by Aethios

      Absolutely, unless it's a game where that sort of thing makes sense (Second Life?). If I played a game where they were doing that sort of thing, showing advertisements in-game in a way that was in-your-face and obvious, I would quit on the spot.

       

      Agreed and I have done so. In planetside the moment they decided to charge me to look at advertisements I quit.

    • Posted: 11/06/08 5:22 PM
      General Discussion
    • One Step Forward, Two Steps Back: A WAR Review
    • Originally posted by strategy
      Originally posted by Timberwolf0
      1. The combat system tries to be like World of Warcraft's, but fails. Whereas WoW's combat system is the tightest seen in any MMO to date, WAR's combat system has many glitches and bugs, and feels very sloppy. For example, when you press your skill key when the global cooldown is still in effect, you will see a character animation for that ability, but it won't actually do anything. The animation will continue past the point where you're global cooldown expired, but you have to wait til it finishes before you can activate your ability. This is just one of many problems. A lot of us have been reporting these problems since beta, but they haven't been fixed. This is largely because WAR fanboys have drowned us out, having said "It's perfect!", or "This is not WoW and the combat shouldn't be like WoW's" (somehow implying that the numerous combat bugs are features).

       

      I stopped reading after this, as this is patently absurd.


       

      Interesting point...

      Since you only played "...Played: DAoC, Planetside, RF Online, Rappelz, CoH/CoV, EVE.", how would you know ....
      Even the avid Wow haters agree that the combat system and control is excellent. So please explain.

       

      I may not have played WoW, but I've been playing blizzard games since warcraft: orcs and humans. I also followed the development of wow as I did consider playing it at one time. If you recall, the UI as it is now is not the result of blizzard development. The UI for wow was so incredibly terrible at launch people began to make their own UI's. Blizzard sheepishly incorporated the better UI designs into the standard design as these new UI's came out. So in reality the control system you think is so great is actually the result of community development, not blizzard. Try to pay attention to the history of the game you're trying to defend. Thus to expect WAR to have a perfect UI upon launch is silly. It will improve.

      Also I would strongly disagree with you that even avid wow haters say the combat system is excellent. The combat system cannot be fantastic because the PvP in wow is not good. Even the biggest wow fanboy doesnt claim wow has good pvp. How can the pvp be so bad if the combat system is excellent?

    • Posted: 10/30/08 7:31 PM
      WAR (Warhammer Online)

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