| Username | TheGrid |
| Real Name | |
| Rank | Novice Member |
| Joined | July 31, 2008 |
| Gender | Male |
| Age | 21 |
| Location | Glasgow, United Kingdom |
| Last Visit | November 21, 2008 |
| Post Count | 61 |
| Biography | |
| Quote |
Originally posted by Ikonic
Something in the works to look forward to.
http://www.mechlivinglegends.net/component/option,com_frontpage/Itemid,1/
Looks nice. Only thing that worries me though is, will it get much publicity as a mod for a game the developers admitted sold poorly?
And chromehounds isn't considered an MMO either ;D
I liked it, I'm a battletech fan. You should see my computer desk.
I just can't make the "MMO" connection.
I never regarded it as an MMO tbh.
It was just another multiplayer game with unlockable content. Much like what CoD4 is now.
Originally posted by Nerf09
however there is an alternative nobody has tried yet.
Alternative: MMORTS. Real Time Strategy. Take Medieval Total War for example, each unit has a captain and 40-150 units. You can play the captain, and your NPC's will be the equivalent to leveling, except better. Would you rather show of a castle and an army, or do emotes /flex in front of total strangers to show off your 1337 loot?
Say for example in a MMORTS you run into another player that has twice the power of you (equivalent twice the level in an Everquest clone). You have 50 guys in your army, your enemy has 100. You most likely will not win the battle, but you can damage the resources of your enemy. There would be no ganking, because there would be immediate retribution in all PVP battles.
Boundless Planet
Beyond protocol
SAGA
Ballerium
Dreamlords
Mankind
Shattered Galaxy
Time of Defiance
Project Visitor
Just to name a few. Plenty of people have tried them. Now you can too :)
Originally posted by IamMike
CHALLENGE:
LIST ONE GAME THAT HAS:
Loot dead players (take the all stuff they are carring on their person)
A housing system ( a place to put your stuff and to show off)
FFAPVP (Can I fight all over the world, or just some stupid battle ground)
More than 4 people playing at a time (I would like it to be a game that other people are playing, or there is really no point.)
An entirely subjective list of what makes a good MMO.
I for one would not appreciate 6 months of full-time grinding being looted from me because I went AFK for 10 seconds.
There's far more people in favour of "safe" PvP than world-PvP. Server distribution shows this.
What is your favourite Soldier archetype class in Age of Conan?