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Profile: Thaiboxermik
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UsernameThaiboxermik
Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100
Real NameMike 
RankApprentice Member
JoinedOctober 24, 2007
GenderMale
Age33
LocationMinneapolis, MN, United States
Last VisitMarch 10, 2008
Post Count1
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    • EVE Online: The EVEconomy, An Update
    • For another perspective, I live full time in deep 0.0 and thrive quite well.  I started playing about 18 months ago and built my character from scratch, so no unfair skill advantages either.

      A higher level of awareness and cooperation is certainly necessary to do well in 0.0 space, but it's also possible to make a lot more ISK out there.  We have occasional raiders, but I haven't lost a ship in quite a while.  PVP is necessary to defend your space from invaders, but to me that's the best part of the game.

      Personally, I think low sec (.4-.1) space is more dangerous than 0.0.  In 0.0 you have Intel channels where residents share information on hostiles and collaborate for defense.  Raiders typically need a fleet of 5-10 to be effective, but it's been many months since I saw (or was in) a 100+ ship fleet.  Pirates can thrive in low sec, whereas a single pirate (or small group) would be dealt with quickly and harshly in deep 0.0.

      The reason you only last one or two jumps into 0.0 is that most areas are NBSI (Not Blue Shoot It), meaning if you aren't pre-identified as a friendly you are considered hostile.  I love my 0.0 though!

    • Posted: 3/10/08 4:44 PM
      General Discussion

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