| Username | Tertiary |
| Real Name | Warren Aaberg |
| Rank | Novice Member |
| Joined | July 24, 2007 |
| Gender | Male |
| Age | 27 |
| Location | Vista, CA, United States |
| Last Visit | October 6, 2008 |
| Post Count | 42 |
| Biography | |
| Quote |
Original Discussion: www.mmorpg.com/discussion2.cfm
When I started playing MMOs I had options. When I started playing MUDs, I didn't. The current trend of MUDs is to allow more options... the current trend of MMOs is to offer you fewer options. This, quite frankly, blows me away! As mentioned in my list-o-features, I'd like to allow players in an MMO to pick what skills to advance. I don't want them to be forced to have a pet to be affective just so they can be an archer, or force them to be ineffective with a weapon because they want a few buff spells. Magic is a very complicated topic and is thus not on the following list - If you see anything else that is not on the list, or if you'd like to elaborate on anything (especially the combat tree) feel free to offer your two cents... or more. I'm broke so I could use any spare change ya have! ;)
Those are my ideas at least... what do y'all think?
I liked the configurable chat channels in games like Horizons. Kept spam down... and, you could still create alliance chat/builders chat/etc.
I like that idea. You start with a blank continent map, some terrain features are filled in for you, the rest you have to fill in 'pin-style' like Horizons... and it can be looted. Sounds like a blast :) :)
Would you rather see a game release pushed back a year or have the game release witha few bugs that will be fixed?