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Profile: Tertiary
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UsernameTertiary
Rank: 13/100Rank: 13/100Rank: 13/100Rank: 13/100Rank: 13/100
Real NameWarren Aaberg
RankNovice Member
JoinedJuly 24, 2007
GenderMale
Age27
LocationVista, CA, United States
Last VisitOctober 6, 2008
Post Count42
Biography 
Quote 

Latest Blog Entry - Mad Skills, A Retrograde To Options?
From my blog Tert Comments on MMOs [Tertiary]

Original Discussion: www.mmorpg.com/discussion2.cfm

When I started playing MMOs I had options.  When I started playing MUDs, I didn't.  The current trend of MUDs is to allow more options... the current trend of MMOs is to offer you fewer options.  This, quite frankly, blows me away!  As mentioned in my list-o-features, I'd like to allow players in an MMO to pick what skills to advance.  I don't want them to be forced to have a pet to be affective just so they can be an archer, or force them to be ineffective with a weapon because they want a few buff spells.  Magic is a very complicated topic and is thus not on the following list - If you see anything else that is not on the list, or if you'd like to elaborate on anything (especially the combat tree) feel free to offer your two cents... or more.  I'm broke so I could use any spare change ya have! ;)

 

  • Combat
    • Melee
      • Light Weapons
        • Slashing
        • Piercing
        • Bludgeon
        • Note: Weapons that may be used in more than one category (slashing and piercing for example) have separate skill advancement for using it in either way.
      • Medium Weapons
        • ^^^
      • Heavy Weapons
        • ^^^
      • Dual-Wielding
      • Defense
        • Sword-Shield
        • Parry
    • Ranged
      • Thrown
      • Bows
      • Crossbows
  • Utility Skills
    • Camping
    • Tracking
    • Stealth
    • Navigation
    • Seamanship
    • Cooking
      • Gourmet
      • Camp Food
    • Fishing
      • River
      • Ocean
      • Lake
    • Trapping
    • Binding
    • Animal Handling/Riding
    • Climbing
    • Swimming
    • First Aid/Healing
      • Leech Craft
      • Surgery
    • Appraisal
    • Diplomacy
      • Bluffing
      • Intimidation
      • Mercantilism
    • Learning
      • Teaching
  • Crafting
    • Smithing
      • Blacksmithing
        • Tinkering/Repair
        • Locksmithing
      • Weapon Smithing
        • Sword Craft
        • Axe Craft
        • Mace Craft
      • Armor Smithing
        • Medium Armor Craft
        • Heavy Armor Craft
    • Jewel Smithing
      • Silver Smithing
      • Gold Smithing
      • Platinum Smithing
      • Gem Cutting
    • Prospecting
      • Mining (Metals)
      • Mining (Minerals/Gems)
      • Quarrying
    • Stone working
      • Masonry
      • Pottery
    • Textile
      • Tailoring
      • Cloth Armor
      • Rope making
      • Leather Working
        • Cobbling
        • Leather Armor
    • Candle Making
    • Animal Rending
      • Tannery
      • Skinning
      • Ivory Working
    • Agriculture
      • Harvesting
        • Herbalism
        • Lumberjacking
      • Animal Husbandry
        • Wild Animal Training
    • Scribing
      • Calligraphy
      • Mapmaking
    • Papermaking
      • Bookbinding
      • Paper crafting (Origami)
    • Alchemy
      • Apothecary
      • Explosives
      • Acids/Bases
    • Woodworking
      • Carpentry
      • Bowyering
      • Fletching
    • Engineering
      • Road Building
      • Architecture
    • Glassblowing
      • Utilitarian
      • Windows
      • Decorative
  • Art
    • Dancing
      • Formal
      • Freestyle
      • Modern
    • Singing
      • Chorus
      • Solo
    • Instrumentalism
      • Wind
      • Brass
      • Percussion
      • Woodwind
      • String
    • Composition
      • Dancing
      • Singing
      • Instrumental
        • Symphony
        • Orchestra
    • Cosmetics
      • Hair Styling
      • Make-Up Artistry
    • Depiction
      • Drawing
      • Painting
      • Sculpture
    • Sleight of Hand
A few things of note:  In the thread, someone mentioned 'synergies' which I like.  Synergy bonuses are when one skill is similiar to another and therefor having a high score in one gives you a slight bonus to the second.  The list is set up in a tiered manner.  Some things you have to learn the pre-req before you learn the skill (ex. Scribing -> Caligraphy), some you don't (ex. Agriculture -> Animal Husbandry), some have more than one pre-req (Composition -> Symphony/Orchestra).  Learning all stages of a tree will give you bonuses to the higher tiers, though.  And, you will learn the higher tiers more quickly if you have a solid skill level in the lower tiers.

Those are my ideas at least... what do y'all think?

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    • Take away maps and broadcast/tell chat
    • I like that idea.  You start with a blank continent map, some terrain features are filled in for you, the rest you have to fill in 'pin-style' like Horizons... and it can be looted.  Sounds like a blast  :)  :)

    • Posted: 9/18/08 12:22 PM
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