| Username | Tekkaman |
| Real Name | Arthur O |
| Rank | Elite Member |
| Joined | May 17, 2005 |
| Gender | Male |
| Age | 22 |
| Location | Sacramento, CA, United States |
| Last Visit | October 12, 2008 |
| Post Count | 72 |
| Biography | |
| Quote |
Originally posted by Zyllos
Here is why WH is a let down, its not the 40k universe.
There's no way with today's technology and ADD of the majority of players of MMORPGs today that they could create that. You know it and anybody else who has any sort of knowledge of 40k knows it. It's just too large, but they did talk about doing Space Hulk if possible.
Anyways, why should Gold Farmers matter if GOLD DOESN'T MATTER IN THE GAME hahaha. Once the farmers and people realize this, the sales will drop down quite a bit. Anyways, on one of the highest pop servers my crew gets maybe 2 tells a day at most and we enjoy seeing messages of them being slaughtered virtually.
Originally posted by vesavius
I can't play a game that is this lonely. Boy, talk about destroy the soul of a MMORPG through system design choices. WAR has no community beyond introverted utility (as opposed to 'family') guilds that just exist to zerg the content in the most basic way. Noone talks, noone listens, noone co-operates.
PQs are dead where ever I go, scenerios are mindless zerg fests where victory or defeat is random and nothing to do with skill, PvE is 100% solo quest grind. It's all so soulless.
WAR imo isnt even really a MMORPG tbh... any more then TR is. It feels that everything that defines a MMORPG has been tacked as an afterthought onto the PvP core, which is fine if you are only looking for a solo zerg grind PvP game, but it makes it a terrible MMORPG. I would rather play Savage then this game, its honest about what it is, a fantasy PvP/ RTS game, and is way more fun. I guess it didnt have the hype machine of WAR though, so most won't even try it, which is a shame.
It's a solo game if you play it like a solo game, which means you should play single player games, not games with other people. Perhaps the problem is that you're not putting in enough effort to actually get to know people or join their group/guild. It's a simple concept really and I don't think it's ever failed.
Scenarios are only zerg fests if one side has half the number of the opponent's number, which is not likely to happen to often unless people just join and instantly leave. Also, the outcome is not random, it's dependent upon the skill of the players playing, even if they're not working as a team. I get what you're trying to say, but it's because you're playing AS and WITH scrubs.
PvE is not a 100% solo quest grind because when you get these things called friends, then you're not alone anymore. I would switch servers if I was you because if this is truly the huge problem that you are facing, then go for it. You said you had a great time so if you had a great time 'solo' then imagine it in a group.
Savage is a fantastic game for its time, but once again requires group leadership and following skills to be competitive and not have 'random outcomes' that you spoke about earlier with WAR. Also, the community is small so people won't flock to it, it's as simple as that. There are broken mechanics in the game that still exist even after being given to the community Plus it wasn't marketed well enough, nor was Savage 2 and that game's beta really drove people away with its inability to be played at a comfortable level by a large amount of its testers.
My advice is to move servers honestly. You'll enjoy it more.
What level did you get to on each of those characters?
I told everyone in my crew that the game sucked because I played a Witch Hunter and Witch Elf, both of which classes were extremely boring to me. Once I played a Zealot and Chosen, I found the game to be a lot more interesting.
It's all opinion though. Only a few classes were cool to me in the beginning, but once you get past 10-15 or so, classes start to flesh out.
Maybe because you're a healer?
Why should a DPS? They should just chug pots and do nothing.
Imagine how fun the game would be as a healer if you didn't have anybody in front of you or if you were a tank and didn't get heals.
Stupid American mindset of "DPS WINS EVERYTHING!". That never works in any games with any sort of organization. It's just the scrubs that never get into a guild that would make it in even the top 20 of the server even if there were only 10 total guilds.
Originally posted by Azrile
Originally posted by Kilmar
Massmarket stuff is never the best, its just built to appeal to the mass
And Niche games can only occur because there are people who will hate what everyone else loves. We get it, it's cool to hate untra-successful things.
WOW 10.9 Million paying subscribers, Warhammer .5Million accounts created.
And this isn't McDonald's vs Steak debate since both games cost the same amount. This is more like McDonald's vs Arbys.
WAR's low numbers actually doesn't come from the game itself, but from everyone buying into AoC's hype and being let down. That's the biggest factor of WAR's lower numbers at launch.
However, please only count NA and Euro subscribers for WoW, as the asian market's total payout is substantially less per person. WoW is not the largest subscribed MMO though, despite what many of you may think hahaha. It's just the largest INTERNATIONAL one.
I'm pretty sure most people who are sticking with WoW still have computers from 2002 and just don't want to give up their characters they've worked so hard to get items for, which make their characters because there is only one way to advance in the game once you hit max level and that is through items. What a horrible treadmill of linear and non-skill based advancement.
What is your favourite Mage archetype class in Age of Conan?