| Username | TeflonEddie |
| Real Name | |
| Rank | Apprentice Member |
| Joined | January 9, 2008 |
| Gender | Male |
| Age | 30 |
| Location | Guisborough, United Kingdom |
| Last Visit | April 3, 2008 |
| Post Count | 238 |
| Biography | |
| Quote | "Waaaagh!" |
I'm not addicted to MMO's. I spend a reasonable bit of time playing MMO's but no longer than other people spend watching TV or reading, or doing whatever myriad little recreational activities that most appeal to them. I'd estimate that I play MMO's for between 10-15 hours a week.
Are MMO's by nature addictive? Sure they are, but everything can be. A work colleague of mine had to have therapy because he was addicted to cycling of all things.
I wouldn't. Why pay a subscription for something I could find outside my door?
I once considered that I might be clinically insane but luckily one of the voices in my head was a psychotherapist and she says I'm ok.
"Stunties! Stunties everywheres! I likes nuffin' more than stompin' on 'em 'til their little edz go POP!"
If you're going to roleplay in an MMO that contains long-time warring factions, you pretty much HAVE to be racist towards them in order to maintain the lore. LOTRO even has "emnity deeds" that gives certain races bonus traits if they kill a bunch of their "hated" race.
As for racism between allied/neutral factions, I feel it adds to the immersion. I played a dwarf in WoW for a while and was frequently abused (in character of course) for being short and having a long beard. Likewise, I'd frequently abuse my elven guild members just because they were elves.
Originally posted by jimmyman99
The point is, it doesnt matter how slow (in terms of gaining levels) the game is - there will ALWAYS be people who fly through levels in days/weeks/months. WoW was designed for casuals, the people that would spend a week of RL going through DeadMines.
Interesting contrast when you think about it; WoW is very casual/solo friendly when you're levelling up. You can get from 1 to 70 without ever grouping (if you're so inclined) however the "end-game" used to be (before the introduction of PvP/Welfare epics) heavily weighted towards the hardcore 4+ hour a night player. Thankfully that's no longer the case and it's now possible to progress your character while only playing 1-2 hours at a time.
Someone above made another good point; raiding in WoW is very paint-by-numbers. By the time 99.99% of the raiding guilds come face to face with a boss, there'll be a full strategy (complete with colour pictures) already uploaded to sites like bosskillers.com.
As WoW's boss fights are usually based around gimicky game mechanics, (i.e. when the boss hits 75% health he'll wipe the raid unless the raid performs a scripted action) reading the strategy and knowing what's going to happen is 85% of the fight; there's no way that you can fail providing that you're adequately prepared gear-wise and have all read the strategy.
Then there's the addons like KTM/Omen that make fights based on juggling threat into a triviality. There was also an addon called Deadly Boss Mods that included a whole host of boss-related "helpers" that would tell you things like "you are too close to <player>" or "<player> is under 9000 health". It really sucks the spontaneity out of an encounter.