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Profile: TeamFortress
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UsernameTeamFortress
Rank: 30/100Rank: 30/100Rank: 30/100Rank: 30/100Rank: 30/100
Real NameBart Louis
RankApprentice Member
JoinedAugust 26, 2008
GenderMale
Age25
LocationAmsterdam, Netherlands
Last VisitSeptember 11, 2008
Post Count183
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    • WoW didn't ruin mmorpgs WoW clones did
    • Originally posted by Laiina

      What downfall? MMORPG's have more subscribers today than anytime in history. How is that a "downfall"?

      I don't see them as "ruined" either. Perhaps you could define exactly what you mean by that.


       

      I think the second paid subscription based game on Xfre is ... EVE. (players playing).

      EVE has about 250K subs...

      These numbers are the same as EQ had almost 8 years ago.The others are way behind (LOTRO and AoC just fallen behind).

      So having 250K subs is a HUGE success these days, like .... 8 years ago.

      The pie is divided into extreme little portions.

    • Posted: 9/11/08 10:54 AM
      World of Warcraft
    • @ "first impression" reviews.
    • Nobody should base his opinions on the forums. These are toys.

      I think he talks of personal experiences. And I would just follow my feelings and play the game or uninstall it. It's a little more difficult for an MMORPG as not many new become published (although ...).

      If you're already asking yourself the question "Why do I NOT like this game X like I used to like game Z", there is already something between the ears of the player.

      Asking this on the forum means something is wrong with the perception already.

       

       

       

    • Posted: 9/11/08 10:43 AM
      WAR (Warhammer Online)
    • @ "first impression" reviews.
    • I believe a famous MMORPG designer said once:

      "the first 10 minutes are the most important minutes for a game".

      He is from the WAR design team btw.No time to look up his name, but someone else can may be.

      I know I sometimes uninstall a game 5 minutes after installing it. It doesn't happen too much anymore as I am happy with what I play:)

      The last published MMO's seem also to have that very short life cycle.

      Most people are intelligent enough to cut right through it.

      Problem is : why need to search for it: if it is that good it will come to you. Perhaps you're searching too much, that's the opposite and not a very good sign either.

       

    • Posted: 9/11/08 10:30 AM
      WAR (Warhammer Online)
    • WotLK: sooner than we think ?
    • 15 Sep + 6/7 weeks = 29Oct - 05 Nov span in my count.

      I don't see why they would not folllow the exact planning TBC had. The number of Alpha weeks, number of Beta weeks, the launch of the trailer, the pre patch dates. All adds up to the same count.

      It's like a swiss clock these days... ticking.

      I know some must be holding their breath now before the big bang.

    • Posted: 9/11/08 5:59 AM
      World of Warcraft
    • WotLK: sooner than we think ?
    • http://www.wowinsider.com/2008/09/10/background-downloader-primed-for-content-patch/

      The pre patch launch will be uploaded onto our machines in the following days.

      In TBC that was 6 weeks before launch. (Dec ->>> Jan 16th).

      even talk of loading it directly from Betaserver to operational servers (they did the same thing back then I now remember PTR was passed because of Beta TBC servers).

      15 Sep + 6 weeks = ???

       

       

       

       

    • Posted: 9/11/08 5:50 AM
      World of Warcraft

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