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Profile: Tauceti
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UsernameTauceti
Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100
Real NameMarcus 
RankNovice Member
JoinedFebruary 24, 2006
GenderMale
Age(hidden)
LocationMB, AL, United States
Last VisitAugust 10, 2008
Post Count167
Biography 
Quote

"There is no such thing as coincidence; just other peoples plans you have no knowledge of."

 

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    • MMO, original meaning lost in Instances
    • Originally posted by Draccan

       

      Originally posted by Reiketsu

      Try playing Eve. One universe, no instances.

      Try going to a system called Jita, which is the main trade hub for the entire universe.  You get to the gate to jump in the system and find out your number 40 something in the line and you should be able to enter in about 5 min or so.  Why? Because there are normally between 400 and 1000 people in the system.

      The entire one world one server idea is great on paper.  But can you imagine the first day, when everyone is Lvl 6 and 20000 people all have to go out and kill X number of mob Y?

      How about this one.  You get your raid together and spend 2 hours hacking your way through a dungeon.  Your buffing up to hit the last boss, and have the group thats been trailing you, blow past, go in and take him out.

      Instancing and open world both have good and bad.  Its just a matter of finding a happy medium.

       

       

      Silly... you people have no imagination..

      If there was more than 1 Y and more than one starter area, the problem wouldn't be that big...

         


      I agree that if you had more starter area and server, that would lessen thestated problem. However, I've played enough MMORPGs in my time at higher levels that I still run into the same problems mentioned above. So, I agree a system that has a well balanced mix of open gme play and instances is the best solution.

      Anyhow, so far the only game that came close to doing what we're talking about was SWG-PerCU it was an open zone with a few instances and it was great. It had many of the suggestion you stated, however you still had the issue of camping a site and the other issue as stated by Reiketsu which is why instancing helped.

      Its to bad we have all these WoW clones coming out and no-one really trying to come-up with somethign better.

       

      IMO,

      Tauceti

    • Posted: 5/23/08 8:27 AM
      Age of Conan
    • MMO, original meaning lost in Instances
    • Originally posted by Reiketsu

      Try playing Eve. One universe, no instances.

      Try going to a system called Jita, which is the main trade hub for the entire universe.  You get to the gate to jump in the system and find out your number 40 something in the line and you should be able to enter in about 5 min or so.  Why? Because there are normally between 400 and 1000 people in the system.

      The entire one world one server idea is great on paper.  But can you imagine the first day, when everyone is Lvl 6 and 20000 people all have to go out and kill X number of mob Y?

      How about this one.  You get your raid together and spend 2 hours hacking your way through a dungeon.  Your buffing up to hit the last boss, and have the group thats been trailing you, blow past, go in and take him out.

      Instancing and open world both have good and bad.  Its just a matter of finding a happy medium.

       

      I agree with your points whole heartly; you're exactly right.

       

      IMO,

      Tauceti

    • Posted: 5/23/08 8:17 AM
      Age of Conan

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