| Username | Tauceti |
| Real Name | Marcus |
| Rank | Novice Member |
| Joined | February 24, 2006 |
| Gender | Male |
| Age | (hidden) |
| Location | MB, AL, United States |
| Last Visit | August 10, 2008 |
| Post Count | 167 |
| Biography | |
| Quote | "There is no such thing as coincidence; just other peoples plans you have no knowledge of." |
Originally posted by Draccan
Originally posted by Reiketsu
Try playing Eve. One universe, no instances.
Try going to a system called Jita, which is the main trade hub for the entire universe. You get to the gate to jump in the system and find out your number 40 something in the line and you should be able to enter in about 5 min or so. Why? Because there are normally between 400 and 1000 people in the system.
The entire one world one server idea is great on paper. But can you imagine the first day, when everyone is Lvl 6 and 20000 people all have to go out and kill X number of mob Y?
How about this one. You get your raid together and spend 2 hours hacking your way through a dungeon. Your buffing up to hit the last boss, and have the group thats been trailing you, blow past, go in and take him out.
Instancing and open world both have good and bad. Its just a matter of finding a happy medium.
Silly... you people have no imagination..
If there was more than 1 Y and more than one starter area, the problem wouldn't be that big...
Anyhow, so far the only game that came close to doing what we're talking about was SWG-PerCU it was an open zone with a few instances and it was great. It had many of the suggestion you stated, however you still had the issue of camping a site and the other issue as stated by Reiketsu which is why instancing helped.
Its to bad we have all these WoW clones coming out and no-one really trying to come-up with somethign better.
IMO,
Tauceti
Originally posted by Reiketsu
Try playing Eve. One universe, no instances.
Try going to a system called Jita, which is the main trade hub for the entire universe. You get to the gate to jump in the system and find out your number 40 something in the line and you should be able to enter in about 5 min or so. Why? Because there are normally between 400 and 1000 people in the system.
The entire one world one server idea is great on paper. But can you imagine the first day, when everyone is Lvl 6 and 20000 people all have to go out and kill X number of mob Y?
How about this one. You get your raid together and spend 2 hours hacking your way through a dungeon. Your buffing up to hit the last boss, and have the group thats been trailing you, blow past, go in and take him out.
Instancing and open world both have good and bad. Its just a matter of finding a happy medium.
I agree with your points whole heartly; you're exactly right.
IMO,
Tauceti