| Username | Tatum |
| Real Name | |
| Rank | Hard Core Member |
| Joined | July 27, 2007 |
| Gender | Male |
| Age | (hidden) |
| Location | houston, TX, United States |
| Last Visit | July 25, 2008 |
| Post Count | 658 |
| Biography | |
| Quote |
Ever since I got into MMORPGs with DAOC, I've always felt like they almost hit on a really great PvP design. I say almost because, while the core PvP design was revolutionary, (IMO, of course) I still think it was fairly shallow and too restricting.
Before I get into that though, I'll briefly explain the basics of DAOC's PvP system for anyone who may not be familiar with it. In DAOC, there were three realms, separated by physical barriers and "connected" by frontiers, with HEAVILY guarded realm gates. There was no PvP inside of the realms and the frontiers were full-on RvR. As far as I know, the only way anyone ever managed to get into an enemy realm was through gaps in the zone walls. This was considered an exploit.
So, what would I add or change?
Frontiers - I would add a few features to the frontiers to give them more depth and to give players more incentive to populate them.
1) Resources - Ideally, the frontiers would hold the most valuable crafting resources. Locating these resources and controlling them would be an important aspect of the game.
2) Structures - Players could build structures almost anyone in the frontiers, however, these structures would be vulerable to attack. To counter this, guilds/players could purchase a very significant amount of defense for their structure, such as more durable materials, NPC guards, and possibly spawn points.
Realms - This is where I would make the biggest changes.
1) PvP Raids - It would be possible, though difficult, to raid the enemies realm. All that would be required is a force big enough to fight their way through the realm gate with it's uber guards and defending players. Once inside an enemy realm, the raiding force would have free reign to slaughter and loot players and NPC's as long as they can stay alive. I might even suggest moving the relics into the capitol of the realm that's currently in possession of them. Of course, the big challenge would be to make sure that this is not a "common" occurance. It should be extremely difficult to bust into an enemy realm and once inside, the realm gate guards should respawn at twice their original numbers (or something along those lines) and should stay this way for a pre-determined amount of time. In addition, there would be no respawning in an enemy realm and resurections might be restriced.
2) Guild vs. Guild - I know this is an RvR design, but I would also add the ability for guilds (of the same realm) to declare war on each other. Members of enemy guilds would be attackable anytime, any where. Although, NPC guards would aggro and join in if there is fighting near them. Not sure if there should be any rewards or incentives for this, other than settling a dispute or possible RP purposes.
Of course, there are many other changes I would make (such as removing the level grind, changing to skill based, and focusing more on a player driven economy) but this is what I would love to see, as far as PvP design.
Just my opinion, but I think there are 2 major reasons why most people don't go back:
1) The old games have changed too much over the years...for the worse.
2) Populations are no where near what they use to be.
Take and old MMO, roll it back to it's early state (with some fixes here and there), market the hell out of it, and you could probably bring in a decent number of players.
I plan on rolling hib. And, more than likely, who ever I can drag into the game (or back to it) will roll hib as well.
Originally posted by WesKhan1
Originally posted by Tatum
Well, some will say that the graphics, controls, and UI are outdated. The thing is though, no one has been able to reproduce the RvR. You'd think that it would be easy enough to just copy DAOCs RvR system, add some features, and add the ability to bust into the enemies realm, but I don't know...
I've tried to get interested in WAR (at least a few times) but it just looks to restricted, linear, and instanced to me. Seems much more inline with new MMOs. Of course, Im not in beta and I could be wrong.
I'll go ahead and warn you that your predictions of WAR's gameplay are correct. And I also have been baffled by the fact that nobody has replicated DAoC's RvR. Honestly, the graphics controls and UI aren't very outdated at all. Plus, even if they were a little bit, that doesn't affect the gameplay much at all.
The game isn't outdated at all. And if you wanted to say it was, then it would only be a little bit. Ironically, the PvP is still WAY ahead of every MMO coming out. Sad...
I don't feel like it's outdated, just pointing out that much of the "WOW generation" would probably complain about the UI and controls. Personally, I don't care about graphics. I'll always be willing to sacrifice graphics in favor of game play and features.
And yea, I do think that DAOC still has the best PvP system. I wish there was a new PvP MMO with either:
A) a cloned version of the DAOC RvR system with more depth and features.
B) a faction vs faction PvP system, along the lines of what Darkfall was trying to do (maybe with out the FFA part though).
Well, some will say that the graphics, controls, and UI are outdated. The thing is though, no one has been able to reproduce the RvR. You'd think that it would be easy enough to just copy DAOCs RvR system, add some features, and add the ability to bust into the enemies realm, but I don't know...
I've tried to get interested in WAR (at least a few times) but it just looks to restricted, linear, and instanced to me. Seems much more inline with new MMOs. Of course, Im not in beta and I could be wrong.
Originally posted by Signe
Considering the state of some of the games released in the last year or so, I say they should be weaving baskets rather than making games at all.
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I voted YES. AAA MMOs take a ridiculous amount of money to make. And, to be honest, I get much more play time out of a really good single player game than I do from a mediocre, cookie cutter MMO. IMHO, if you're not going to make a game that truely lives up to the "MMO" title, then don't even bother trying to pretend.