| Username | Tarka |
| Real Name | C |
| Rank | Apprentice Member |
| Joined | October 26, 2007 |
| Gender | Male |
| Age | 34 |
| Location | Lancashire, United Kingdom |
| Last Visit | May 23, 2008 |
| Post Count | 302 |
| Biography | |
| Quote | How can you soar with eagles, when you work with turkeys. |
Their main issue yesterday that the Plains problem. If no big issues arise soon, then we may start to see a bigger list of bug fixes.
Originally posted by Zorndorf
Originally posted by brihtwulfBiggest crap I have ever seen.
Ok, this game is NOT WoW, thankfully! People should stop complaining because it isn't exactly like WoW. The areas are broken up into multiple instances (much like EQ2 and TR) to prevent massive lag that would be there from hundreds of thousands of potential simultaneous players. The game would just lag out and drop if it were an "open world". And it uses "zoning" for a similar reason. There is just too much data and too many players to be in a single continuous world.
Now, Warcraft can do this for one main reason: their technical quality is outrageously sub-standard. Their characters are extremely low-poly and their textures are very low-res. So the data both takes up little room and takes little time to load. They can therefor "stream" in the content as needed when the player crosses a geographical threshold. With AoC's visual quality alone, this is NOT possible. And I'm not sure of the number of max players per server in AoC, but because they use this instancing formula, I would imagine it's higher than the few hundred you can have in a WoW server (before queues set in).
As for the dungeons, there aren't many MMOs at ALL that don't instance them in some way (except perhaps EQ1). Technology, quality, and gameplay almost require dungeons to be instanced in some way to prevent overpopulation and players standing around screaming because the creature they need for their quest has been camped for 2 days straight by other players/guilds (EQ1 anyone remember?).
Ultimately it comes down to the question: is the game fun for you? If it is, then play it. If it's not, then move on to something else or go play your previous game again. I would, however, give anyone playing this game the advice to get a bit past level 20 to experience the gameplay beyond Tortage (which is meant to be an introduction to the game). If anyone remembers, the first 20 levels that encompass Tortage were originally meant to be single-player until the testers begged for them to include other newbies in the experience from day 1.
More then 50 people in a city and even your 9800GTS cards stop functioning. Instancing .
Ah, so now its 50 people that cause your system to hang.......before it was only "a handful" that was causing serious issues for you.
Wow, keep going zorf. I think you're nailing what the issue is here.....you're simplification of the truth in order to suit your argument.
Originally posted by 3on1
Originally posted by Zorndorf
If Conan is excepted as a Multi Mass On line Role Playing Game, then I am done with playing MMORPG's.
I am happy to see that most (intelligent) people now after a few days see the difference between:
a simple linear OFF line game with created instances (just to manage the graphics engine)
MMORPG's = where open worlds still exist.
Conan is a SMOIGT CORPG: a small offline instanced game technique camouflaged as an on line role playing game.
The moment you hit cities with even a handull of people the lag strikes. No matter how TINY they make each instance.
The "miracle patch" between the intiial Open Beta and now? : I bet they just simply reduced the number of people permitted in ONE instance.
That's the reason "the massive siege" engine aren't avallable AND limited to 48 people. And I bet you even than it will be laggy lagyy time.
That's the reason why computers which even cou!d run Crysis in a decent mode are having troubles when they strike cities and other populated places in Conan.
everyone with at least 1 working braincell knew AoC wouldnt be immersive, that it would have more instances then other mmos... u call it fraud :) lol. everyone who doesnt like it wont play it or will cancel after 30 days, and thats that. funcom knew very well there were ppl who would hate this system. i dont know what u are complaining about.. honestly... u are not playing it so why do you continue to complain? its not like u wasted money on it. useless post
Immersion is a subjective term. One persons immersion is another persons game-breaking design.
However I do agree on the most part. Just like EVERY other MMO, there will be some who like AoC, and some who don't. Funcom expects this. Just as Blizzard and SOE expected it before them.
Ok, heres the low down:
Yes there are zones that require loading times (about 10 - 20 seconds...wow!). HOWEVER, and I must stress this. They are approximately the size of 1/2 of Qalia in Vanguard so you can get the idea of size. PLUS they aren't just for you and your group. EVERYONE is in them.
Just like in EQ2.
Now, heres the second bit...
Instancing: Yes there CAN be multiple copies of such zones. BUT they are only created dynamically should the population reach a certain point. They aren't always available for that reason. Therefore, as much of the population of each zone stays in the same "copy" as possible.
Just like in EQ2.
Dungeons: Again, not just created for you and your group. Others are also in there with you.
Again, just like EQ2.
Yes, I've been to Kopshef AND Connells Valley (both of which are levels 20 - 30). Both are bloody enormous.
So.....think of AoC like EQ2 in those respects, but with:
Better graphics,
Kick ass sound effects
Better combat system,
More in-depth lore driven quest system.
Btw. don't listen to Zorf. The game DOESN'T lag out the moment you see more than one person. Want lag? Play Vanguard or Anarchy Online, then you'll know lag.
"With the launch of Age of Conan in Europe we introduce another ruleset which has been requested by many players for quite some time now: RP-PvE.
The first server available of that ruleset is Hyrkania (European English region). We will keep an eye out for that server to see how many players actually are interested and will consider more servers if needed."
Do you think that Cryptic Studios is the 'bay area developer' that holds the rights to make the Star Trek MMO?