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Profile: Talad
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UsernameTalad
Rank: 100/100Rank: 100/100Rank: 100/100Rank: 100/100Rank: 100/100
Real Name 
RankPlaneShift Developer
JoinedJuly 26, 2007
Gendermale
Age34
LocationTurin, Italy
Last VisitJuly 3, 2008
Post Count46
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    • An Apology
    • Very nice to see this. Supporting the devs is the best way for us to be motivated to continue develop PlaneShift for the fun of everyone.

      Now relax and enjoy life.

    • Posted: 4/15/08 12:20 PM
      Planeshift
    • PlaneShift devs, you deserve a medal!
    • pstruth, I have no idea why you still stick with this forum.

      Your messages are:

      • non informative
      • boring
      • pointless
      • not useful
      • not welcomed
      • very wrong
      • blatantly made to discredit us

       

       What I dislike most is that you have to answer to EACH single post giving negative feedback. We accept criticism, but looks pointless if done at every single step.

      Please look at the list of games you have on this site, there are PLENTY of wonderful games you can go play and check, most of them are nicer that PlaneShift, with more features, more players, less bugs, etc... lot of nice things you can do without wasting time of the people here.

      People here want to hear news about PlaneShift, how the game is proceeding and how to contribute, discuss on future releases. None is interested in hearing your complains about 14 years old GMs or see you re-state every phrase we say in a negative fashion.

      We are human beings creating a game, it's not perfect, it's bugged, but still there is someone which likes it. If you don't , just avoid wasting your time to post in every single discussion your vision about how PS is bad.

      Thanks.

       

    • Posted: 3/28/08 12:30 PM
      Planeshift
    • New dungeons and new monsters.
    • Version 0.4.00 brings some new dungeons and new monsters which inhabit the dungeons. While being very simply constructed and textured, those tunnels are giving some relief brave adventurers which wanted to have more underground places.

      We are working hard to have the monsters react more properly to attacks, at the moment they are not very bright, but we are aiming at improving stability and reactions in the coming months. Two people are working on that aspect alone.

    • Posted: 3/27/08 5:08 AM
      Planeshift
    • Guildhouses!!
    • Selling of guildhouses is still proceeding. Just to give you an update we have now about 20 official guildhouses, which are run by players and used as headquarters of their guild. At the moment the guildhouses are mainly a place to store items and to gather for private meetings. The current guildhouses are very similar in the look, and players can add furniture to it. We are planning to add new guildhouse types in the near future.

    • Posted: 3/27/08 5:03 AM
      Planeshift

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