| Username | TIN-foil |
| Real Name | |
| Rank | Apprentice Member |
| Joined | March 27, 2006 |
| Gender | Male |
| Age | 36 |
| Location | Asheville, NC, United States |
| Last Visit | April 15, 2008 |
| Post Count | 19 |
| Biography | |
| Quote |
If SOE were to do a complete server wipe and reset, say 8 servers, the rest of the hardware used to support those eight. If you know anything about the SWG backbone, it is a daisy chain network of server clusters, lots of independent hardware, which is different than every other MMO design. It was designed for high population packet driven use, but never approached design specs or investment.
If everyone had to start from zero. Newbie Day One launch stuff...
Using the most up to date, current, bug-free version of SWG they have (yes NGE)....
Advertise like they should have done from day one....
Provide months of service to veterans proportionate to length of previous subscription (one for one) to any and all veterans, one account maximum...
Made a sincere push to get new customers, transfer other players, assist veterans with issues, and provide a society...
If all those happened, I think they could actually make something of this game.
It wasn't really the NGE that killed SWG, it was the nails in the coffin. The released CU was what killed SWG. The CURB would have made SWG the million customer game, but they did the CU instead. Instead of working with the code base they had they butchered it over and over and over. So we got the CU, then the NGE.
Probably the only reason it occurred.
I am composing a letter to both the heads of the respective departments.
I need a link list, if possible, to illustrate the current server populations at the reopening of servers on April 1, 2008, or soon thereafter. Please load up your FRAPS and document server populations and list the links here. It would be helpful if it was as such:
DATE TIME SERVER LOCATIONS ETC
Already a bunch out there, consolidate them, the only way to get it shut down, and something better out in the open. Yes? No? What?
Originally posted by Arawon
How about the big step up you made when you got that Atari or Commadore 64 with the tape cassette software...screaming across the internet at between 14-28k baud.
Umm, dude, when the Atari system and the Commodore 64 was out there was no such thing as the Internet. We ran bulletin board systems using dial up connections from our homes. We hade multiple phone lines and pass thrus to route calls into our networked dining rooms, writing the front end of our BBSs from scratch, writing MUDs from scratch. The Internet was well after the beginnings of MMOs. Oh and 28k baud? Back then it was 300, 1200, 2400 baud. (Notice the lack of k). I would have killed to run my BBS off of a 14.4k or 28.8 modem, much less 56k. ANSI FTW
How do you feel about advertising inside games?