| Username | TIN-foil |
| Real Name | |
| Rank | Novice Member |
| Joined | March 27, 2006 |
| Gender | Male |
| Age | 36 |
| Location | Asheville, NC, United States |
| Last Visit | September 17, 2008 |
| Post Count | 26 |
| Biography | |
| Quote |
We are recruiting for Taken, all levels Alliance guild. Primarily going to concentrate on raiding and PvP, but power leveling everyone also a major objective.
Right now we are pushing to expand our ranks dramatically, getting rid of anyone offline for more than a week, concentrating on active members.
Give Kinsen on Warsong a shout or email, help recruit and become an officer today.
Kinsen, Taken, Alliance, Warsong, World of Warcraft
The only reason that SWG has not been shut down is because the Station Pass remains successful.
Originally posted by HardwareGuy
Anyone know a good way to get in touch with people that played over on shadowfire in ELITE? Be cool to see if they are gonna go back for something like that heh
Shadowfire is where I had my first non-Bria alts. had a char. in ELITE too. lol
Originally posted by Suvroc
So long as I don't have to pay for it I'd be there for the closing of SWG. I'd want to see if any old friends logged back in as well so I can get in touch with them again.
Can you imagine if everyones friends list went nuts the last night? Other games' populations would probably spike from reunions alone... lol
Originally posted by demalus
SWG was by all means a horribly-made game. There were more bugs (game critical bugs) in SWG than any other MMO I can think of. Major overhauls to the game (for the worse) and many showings of contempt for the playerbase are what most attribute to the game's decline, but we all know the game was ripe with problems. Instead of adding new content and fixing problems, SOE continually decided that they needed to change things. I would say that most of the updates were fixes or redos. Imagine what the game would have been had it been far less buggy, worked properly, and saw a continual influx of updates and new content.
Despite all of this, many people absolutely fell in love with this game. This game has one of the most vocal communites and is definitely one of the most known (in terms of MMOs). But if it was so horrible, why did so many continue to play it? For me, it was the underlying philosophy. I was free to do what I wanted. No matter what I did, whether it be staring at the scenery or leveling up my skills, I wasn't wasting time. For argument's sake, I'll use WoW as an example. In WoW, is it ever really possible to just do nothing without accomplishing something? For me, I can't just stand around in a major city without feeling like I'm wasting my time (as I should be grinding or questing). In SWG, whatever I did felt like a good use of time. The other big thing is that SWG was a true MMO. There are plenty of non-sandbox true MMOs, but recently MMOs have not really been MMOs. When I was playing SWG, I was playing WITH a bunch of other people. Even if I was soloing, I was still a part of the living, breathing world (community) that was created. I depended on those people for not only context, but my very cyber-survival. MMOs today are more like single player games that you can play alongside a massive amount of other people, but not with them.
I am a firm believer that, had SWG been created with the same quality as a game like WoW (quality, not design philosophy), it would have seen far greater success than it did. There's no real reason for this post other than the fact that I wanted to share with you all the very essence, in my opinion, of SWG; the real reason this MMO was so great.
You simply had to be a part of it to truly understand. It was a complete freedom of playstyle that has never been accomplished anywhere else. Unfortunately, it appears it is going to be some time before we see it again, if ever.
Which race has the best starting area in Warhammer Online?