| Username | Svayvti |
| Real Name | |
| Rank | Apprentice Member |
| Joined | November 11, 2005 |
| Gender | Male |
| Age | (hidden) |
| Location | Portland, OR, United States |
| Last Visit | July 25, 2008 |
| Post Count | 114 |
| Biography | |
| Quote |
Instance games:
Break immersion into a game world.
Instances create long load times which break the action of the game
Segment the community, dividing the community.
Make the game more non-community which encourages anti-social behavior and allows misbehavior to progress.
Allows those who want to cheat PvP or engage in other griefing behavior places to hide.
I would also add that in general I believe it encourages bad design behaviors by devs.
But this is only looking at the downside, there are upsides as well.
SoR's problem was that it kept unapologetically chasing away customers instead of catering to them.
I bought the game at launch and their first patch was an unmitigated disaster that killed the playerbase. I know a lot more people left when it turned into a PvP game.
They've also had a lot of good ideas they just never delivered on like Rites, Kitin Wars, goo infections, underwater adventure and more they just never delivered on.
Originally posted by FionActually Gaute was AO's game director for AO and continued to be for several years, even after Shadowlands. He was also behind the AI expansion, I know because I was discussing his ideas about it with him a good two years before it came out.
Cut the guy some slack people. His games certainly dont come out 'finished' or in pristine condition but they are always innovative and push the genre in some way and have a very different style and 'feel' then any other MMOG.
And as much as people bash this game right now, it's no different then any other MMOG at this point. Lacking high end content, myriad of small bugs, no real meaning to PvP. Join the club for just-released MMOGs.
He was the Game Director and everything he was personally involved in turned to Rubbish. He has the anti-Midas touch of turning Gold to Rubbish.
Plus we're not going to come him some slack because producing buggy, rubbish games is not acceptable now like it was back in the EQ days. If you expect to be successful and respected in the age of MMOs like WoW then you need to have quality and polish (Because face it, WoW was not successful because it was "innovative" or "pushed the genre"). So yes players expect and should expect Quality first and "Innovation" second.
This game is definitely worth $10 or $15.
I don't expect to play it more than a month but I just picked it up after the 3 day trial.
If I don't stay with it long term oh well, I don't expect a MMO to be a lifetime commitment.
Originally posted by fyerwall
People would have been willing to cut the guy a little slack if he knew how to be honest with gamers. Sadly hes not. He no different than Brad McQuaid in reality. He can talk and spin as well as hype people up for his games and when they dont deliver he wont own up nor apologise. Instead he just keeps the spin going.
Quoted for Truth.
A lot of the old AO players consider him the one that ruined the game with Shadowlands. They had somethign original and fun and decided they wanted to try to be a bad clone of EQ. Too bad, so sad.
How do you feel about advertising inside games?