| Username | Stellus |
| Real Name | |
| Rank | Advanced Member |
| Joined | August 9, 2004 |
| Gender | Male |
| Age | (hidden) |
| Location | Phoenix, AZ, United States |
| Last Visit | November 20, 2008 |
| Post Count | 131 |
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| Quote |
Originally posted by gan3f
woopididoo another scenario. another reason to stand in town and use the auto requeue addon.
Seconded.
The main attraction for this game was the open Realm vs. Realm - swaying the outcome, ransacking cities, war everywhere. What we got, instead, was Guild Wars-style PvP. Instanced zones with short objectives which its outcome becomes almost immediately irrelevant after 15 minutes. Granted the points that spill into your realm's bank, nothing exists beyond that.
The glorious visions of an RPG styled after Planetside seem to be missing - keep seiges, massive battles, chaos flourishing on every battleground. Now we sit for 30 minutes at a time waiting for a queue to pop, wondering what happened to the outstanding promises of large scale battles.
So what to do? Let's gather some ideas on how to remedy this issue while avoiding the complete removal of scenarios.
1) Set scenario play on a schedule: Scenarios become available on timers. Perhaps every hour scenarios open up for queue entries? This gives players enough time to form up warbands and contribute to oRVR. So instead of waiting 30 minutes in a warcamp, people take part in oRVR while waiting for scenarios to become available. This means once they do become available, everyone joins at once, and a map immediately pops. No waiting, instantaneous gameplay. Wash, rinse, repeat.
2) Make Warcamps more accessible. Give players a "Port to Nearest Warcamp" spell.
3) Make Renown Tactics and points needed to get them specific to oRVR battle. Or at least make them contribute more to this mechanic.
4) Reduce cost of battlements.
5) Make it easier for both attacking and defending teams to get back to the fight - if you are increasing damage to everyone and making lifespan shorter, at least make it less frustrating for everyone to march all the way to the other side of the map to get back into a keep battle for another 10 seconds of fighting.
6) Give small, yet rewarding items to those who participate in oRVR, rare dyes, titles, achievements.
Feel free to add to this list.
Number One Rule of Warhammer
There is no Warhammer? ![]()
Originally posted by Endlos
Pretty good news I think.
Maybe my WP friend will stop complaining that they're going to "ruin his healing and buff the crap out of everyone's damage"
That's me! Haha. This is good news and kinda freaky since this is exactly what I posted in a previous thread before this announcement:
Although I enjoy the game and weather the frustrating moments that frequent it, I have to agree with you, but from another perspective. As a healer, it is hard enough to keep up with the damage dealt to my team. WIth the new patch, I simply won't be of any use. As it is, specced as a strict healer, I don't feel like I am exactly saving my team from certain doom - it feels more like simply prolonging their inevitable death.
The proud days of T1 healing seem to be lost - Sorcerers dealing 600-900 damage per tick on a PBAoE puddle, 1300 crit hits, snares, morale ability miscues (fixed in upcoming patch...hopefully). Healing is a stressful thing and becoming less and less fun. I like to relate it to handing out hole punched parachutes before my team jumps. It may flap in the wind and slow down some momentum, but in the end, it will do nothing good for them and fast.
Personally, I haven't left yet but am closer and closer as the days creep on by. The RVR game is a huge disappointment compared to how it was in beta. No one hardly wants to do orvr everyone wants to sit in scenario queues all day long. Another reason is that tanks can not tank outside of pve. With the increase to rdps and no change to defense and itemization, tanks now die exponentially faster in rvr combat. Finally bugs that have been known about for months, specifically in regards to tanks (as I play a chosen heh) are being pushed further and further back as rdps get all the love tells me that either a) I need to reroll to a rdps class or b) stop paying and divert my energy elsewhere until mythic gets its head out of its backside.
Although I enjoy the game and weather the frustrating moments that frequent it, I have to agree with you, but from another perspective. As a healer, it is hard enough to keep up with the damage dealt to my team. WIth the new patch, I simply won't be of any use. As it is, specced as a strict healer, I don't feel like I am exactly saving my team from certain doom - it feels more like simply prolonging their inevitable death.
The proud days of T1 healing seem to be lost - Sorcerers dealing 600-900 damage per tick on a PBAoE puddle, 1300 crit hits, snares, morale ability miscues (fixed in upcoming patch...hopefully). Healing is a stressful thing and becoming less and less fun. I like to relate it to handing out hole punched parachutes before my team jumps. It may flap in the wind and slow down some momentum, but in the end, it will do nothing good for them and fast.
What is your favorite SOE published title?