| Username | SteelCaster |
| Real Name | Derek |
| Rank | Novice Member |
| Joined | February 27, 2008 |
| Gender | Male |
| Age | (hidden) |
| Location | Bloomington, IN, United States |
| Last Visit | August 18, 2008 |
| Post Count | 2 |
| Biography | |
| Quote |
1. Horrible UI
2. Chat box seems to be an after thought
3. Too linear
4. I'm very social character and use courtesy when interacting. I'm not getting much feedback from other players and very little conversation. I only met one fellow character who seems to be like minded player.
5. Great graphics
6. Innovative combat style that keeps you actively engaging
7. Story line is pretty good. I'm impressed.
8. Leveling is pretty fast. Atleast lvl 1-20 anyways. I expect it to lengthen as I progress.
9. Lots of instances. I like real time sandbox like SWG pre-NGE. Maybe thats my problem, I'm always comparing every new MMO I play with the first MMO that truly captured my imagination.
10. I'll give AoC two months before I decide to stay with them. I'm curious to check out player cities and guild involvement before I make my final decision.
11. E-mail and Crafting system not established yet. Uhh.......hello.
12. Reminds me of LoTRO, but with huge frickin swords and blood.
13. I'm curious to see how grind works when I get those gaps between quest. I'm a grinder, I'm old school. I enjoy being in a group laughing and smashing on PvE and PvP. Not much of quester. I pay to have interaction in a game with other players, not be solo. There are plenty of excellent non-MMO games out there that don't require a monthly fee.
I gave AoC a 6 out of 10. I'm still keeping my WAR pre-order if that tells you anything. I hope for the best with AoC, lots of potential. Funcom has busy days ahead of them to clean it up and finish.
Retail box or Download?