| Username | Sovrath |
| Real Name | |
| Rank | Elite Member |
| Joined | January 6, 2005 |
| Gender | Male |
| Age | 41 |
| Location | Somerville, MA, United States |
| Last Visit | May 12, 2008 |
| Post Count | 1576 |
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Sorry OP, I think you have it wrong. You obviously yearn for games of "yesteryear". but AoC is pretty good. There are issues, but to be honest, the issues that many suffered I did not. Ran fine. No issues. There are some sloppy things like when the camera frames the person you are talking to and your character, it sometimes is in the wrong place and blocks someone. Still, it's fun.
I think it will have a good following. And I'm sorry but the things that you mention as being a failure, others just don't care about. So they are really a non-issue to many.
so, no "balls to the wall pvp"? Well, if players don't care about that then it suddenly is a non issue no? The real issue and test is whether or not they can fix some of the performance issues.
Other than that I can see many playing it.
I'm sorry but there is so much "brown" in EQII as to wonder what the artists were thinking.
One could forgive the lackluster armor, the horrendous capes... (seriously.. they just sort of "stick out") and the somewhat clay looking characters.
However, if you look at the world, it is so bland, so brown that you can see the texture squares repeating ad infinitum.
It's a shame because there are good things.. the way the light plays, the sunsets, the water. But it all gets lost in leagues of uninspired land.
It's just dull. And it's a shame because I loved my shadow Knight. I really did. But I just got too depressed by crossing leagues of dull land mass on a horse that was so stiff it could have been ripped off of a carousel. Quite frankly, this game deserves better. My opinion but there it is.
Originally posted by nethaniah
I fail to see how a level 76 character is wasted... If you had the means to get the 76 in the first place you can do it again
Originally posted by Jackdog
I love LoTRO myself but can see where you are coming from in a way. As far as lore and magic my Lore Master rarely has to beat anything and I really think his fireballs and my minstrels shouts and "ghost swords" stretch the lore almost to the limit. Well past the limit of lore to be honest.
Bottom line LoTRO may not be perfect but it is the height of fantasy MMO's right now.
- It performs great and looks good on almost any system
- balanced classes, all classes can solo or provide a valuable service to a group
- excelent community with a good customer base and friendly mature people
-has tons of content, good PvP ( PvMP)
-excellent crafting system
- a good housing system
-you can solo or group at any level
- player generated music system
- end game can be raid oriented or not. Your choice since crafted gear is just as good
- nice fluff with seasonal events, hobbies ( fishing) , live events etc
- continuous free expansions and a paid expansion coming up this summer
Now I can find flaws in each of those points and can point out games that have done some of the points better but take all these things and add them together and you cannot find a more complete fantasy MMORPG
For instance, in the books (or movies for that matter) Gandalf or Elrond actually do "magic". It's not overused but it's there. It's almost as if it is so beyond the scope of "us" the reader (viewer) that it is not really necassary to go into the nitty gritty.
For instance, Elronds calling up the waters to wash the nazgul away and of course Gandalf's use of the phantamic horses.
That is magic. So, when a lore master calls into play his floating sword, what that says to me is that it is just a visual representation (done in an artful way) of what is going on.
Elrond is essentialy an "uber" lore master. The fireballs are science and his magic is a subtle one. It's just representation. I mean, who knows what effects Elrond or Gandalf actually see when they ply their art.
However, the real bending of the lore would be for example, the use of bree as a center for Elves, Humans and Hobbits and dwarves to meet and do therir thing. That is huge in breaking the lore. But the game makers recognize that there are some MMO conventions that need to be added in order to make it a successful "game". otherwise elves would never really come to certain parts of the world, same with dwarves.
This essentially is their best guess as to how to make the game functional without really messing the story elements up too much.
Originally posted by jamahl
Hello everyone
I managed to play LOTRO as it was released and leveled my way up to 41 as a champion however I found the grind too insane which required nearly insane amounts of grouping plus little to do but wait in angmar trying to get groups for instances which never happened (Btw this was on the European realms) Throwing in the towel decided to quit just after Shores of Evendim patch. I've however taken a massive break and wanted to return back to LOTRO. However I’m currently wondering for those that stayed what advice could I be given and what major changes have happened. Any pointers to which realms are the busiest now or have activity on them and what changes have been made ingame would be appreciated.
Thank you for reading my post
You can solo all the way up to 50 if you want. you will miss some of the story quests but you can just find the groups for that.
If that was your only issue then you should be fine.
How many hours per day do you play MMORPGs?