| Username | Souldrainer |
| Real Name | |
| Rank | Apprentice Member |
| Joined | May 21, 2006 |
| Gender | Male |
| Age | (hidden) |
| Location | Lake Lynn, PA, United States |
| Last Visit | October 13, 2008 |
| Post Count | 443 |
| Biography | |
| Quote | Beware the cult of purity |
Originally posted by Satarious
Who was it that said that WAR would fail after initial launch? You're looking rather foolish right now, don't ya think? ;)
http://play.tm/news/21780/warhammer-online-passes-750-000-players/
Game is still in the "wait and see" phase.
AOC had a solid launch IMO and did not begin to die until 2-3 months later.
WAR is still untested waters IMO. We will not know if it has failed or succeeded until it survives its first 4 months. The forums here for WAR look almost exactly like the ones for AOC did right after launch, and EA has yet to prove that they can truly support an MMO over time.
Just as one outlandish example, EA could force Mythic to wipe all servers next week. Unlikely, nobody really knows what will happen.
G4 aired an interview last week where the dev said on camera that you can solo 1-50 in COL.
Originally posted by Noggin
Originally posted by Souldrainer
Originally posted by Noggin
Originally posted by Rabenwolf
WAR is a fairly solid product, nothing truly amazing, but a different angle on what we are used to. Solid, and perhaps boring after 6 months, only time will tell, but over all the product is Solid, which is fairly rare this day and age. Only WoW has been able to achieve that recently.
This is one thing that I hold a lot of respect for. Mythic haven't tried to reinvent the wheel. They also don't seem to have stretched themselves too far (I might have felt otherwise had they not cut the other cities).
So what we're left with is a good solid foundation on which Mythic can build and expand using the rich and deep lore of the TT game.
I plan to play this game at a Medium Pace and not burn myself out as I've done in some previous MMOs I've played.
(Link is audio, but NSFW)
Your Failcom avatar signifies that you have not judged the game one way or the other yet, right? After all, AoC did not truly fail until they started patching.
I followed AoC for a long time and when I was invited to beta a few months before release it was immediately apparent that the game had failed my expectations.
I followed WAR for a long time and when I was invited to beta a few months before release it was immediately apparent that the game had met my expectations and in fact, to some extent, exceeded them.
Excuse me if I call you a fanboy then. WAR could take a nosedive 2 months from now and the only thing that would change is your argument. It would be "give it more time." Anybody who is rabidly following this game is potentially setting themselves up for a big letdown. Anybody who is doing so while bashing AoC is just proving that Funcom's failure has taught them nothing. You are acting like them.
Originally posted by TsukieU
Hey, where there are buyers there are sellers. If there were no people willing to pay 200+$ for a CE, there'd be no desire to horde them and sell at exorbitant prices.
Yeah, I wonder where all the demand came from. It couldn't possibly have come from the e-tailers who bought out copies using fake addresses so they could control the market, just like they can't possibly have 15 available copies to sell when the game is limited to 2 per household. It's an unscrupulous bully tactic, nothing more.
Retail box or Download?