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Profile: Sophist
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UsernameSophist
Rank: 43/100Rank: 43/100Rank: 43/100Rank: 43/100Rank: 43/100
Real NameKilling Time
RankAdvanced Member
JoinedApril 30, 2006
GenderMale
Age34
LocationWaltham, MA, United States
Last VisitJuly 2, 2008
Post Count155
Biography 
Quote

I am To BE!
And you are not To Be!
That is the answer!

 

3 Most Recent Threads by Sophist [more...]

  • XML Question! on 3/17/08 @ 11:57AM
    Viewed 60 times, replied 1 times, last post was 3/17/08
  • SOE strikes again. on 3/12/08 @ 9:01AM
    Viewed 1901 times, replied 30 times, last post was 3/13/08
  • Help me build it! on 2/14/08 @ 1:02PM
    Viewed 483 times, replied 15 times, last post was 4/8/08

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Recent Forum Posts [more...]

    • Are people's expectations too high these days?
    • Originally posted by kaishi00
      Originally posted by AOCtester
      Originally posted by Sophist

      I can see the point of a first MMO being  a "first hit" type thing but I have also been stating for years that MMORPG's no longer exsist and that we are only left with MMO's now.

      Its been said a million times I'm sure but how can you go from owning a house in a game to not even having the option and feel "more" emersed. its just not going to happen. I will admit that I have not played Lotro but I can bet that peoples housing is a big factor in the emersion feel and gives a player the sense of owning a part of the world a bit more. This and more are the reason I have been saying MMORPG's are "devolving " to a point of ho hum drumness. For people to play a game for over 10 yrs even though the sub numbers are not in the millions imo says a lot.(UO)

      I believe once we start seeing moves twards more World environments and less a story books we will see a new era usher in and the sun will rise on that day.

      Create the world but let us the players bring it alive.. give us the tools to do so and it will happen.

      Sadly it seems to be going exactly the other way around.  Its the devs that deside exactly how things are done and if its not done like they want - then they simply change it and nerf classes and specs.
       

      But I totally agree.  mmoRPG stands for not following the one linear story that all the others are supposed to do - but instead go your OWN way  - create your own story, play like you want to play - with the skills that you want your character to have.  When are we going to see a MMO game like that ?  Never.

      Umm, EVE? Mabinogi? Ragnarok Online you can argue that one too lol.

      I will admit that EvE does give me a piece of what I look for but I wont sit here and say its nail biting combat. You can pretty much tell if your screwed or your oponents screwed upon the first few seconds.(most battles not all)

      As for the other two I  think I tried rag for like a week and never even hear of Mabinogi. But again there was something lacking if it couldn't even hold me for a week. From what I can remember I believe I foung rag to be clunky combat but please remember its been so long I barely remember. Point being is I still think UO had it right  with a good speed on combat and good tactical dynamics. Though they did ruin the game ultimately it had qualities that should have never been removed from mmorpg's.

    • Posted: 7/02/08 2:00 PM
      Age of Conan
    • Are people's expectations too high these days?
    • I can see the point of a first MMO being  a "first hit" type thing but I have also been stating for years that MMORPG's no longer exsist and that we are only left with MMO's now.

      Its been said a million times I'm sure but how can you go from owning a house in a game to not even having the option and feel "more" emersed. its just not going to happen. I will admit that I have not played Lotro but I can bet that peoples housing is a big factor in the emersion feel and gives a player the sense of owning a part of the world a bit more. This and more are the reason I have been saying MMORPG's are "devolving " to a point of ho hum drumness. For people to play a game for over 10 yrs even though the sub numbers are not in the millions imo says a lot.(UO)

      I believe once we start seeing moves twards more World environments and less a story books we will see a new era usher in and the sun will rise on that day.

      Create the world but let us the players bring it alive.. give us the tools to do so and it will happen.

    • Posted: 7/02/08 11:22 AM
      Age of Conan
    • Why so much HATE here?
    • Love Hate whats the hell does it matter I personally think and I'm sure a ton disagree that it is just a matter of dividing the masses now.

      Once Upon a time you had UO was alone in its field no competition.So you end up with alll of the PnP and Real RP style players getting interested in it. And as the Dev/Company you see that Video games make a lot of money.So you think to yourself Hmmm... I think we can get a lot more people to play these types of games so you start to develop to that..

      Keep in mind only the geek and nerds played DnD back then it wasn't all cool and ala mode like it is now.

      Then EQ comes along with its neat graphics and starts to OMG market the game. you heard about EQ everywhere from TV to viral(even though it wasn't as big then) and the gaming mags and more...

      So now you get a much more main stream group playing these types of games. (not your average jock of course) but more kids and gamers per say.

      few years go by and now we find our selves in the WoW age(note reference to ice age being a bad thing to happen)and they do what but say HEY EVERYONE LOOK AT OUR  GAME. TO the MASSES! I mean till WoW the gaming industry was clueless to marketing it seems..

      So now every joker on the planet sees it not like in the first UO day's where word of mouth was the big  marketing tool.So seeing as gaming is huge and they made cool Adverts on TV(not really )  Every damn Tard on earth goes out tells mom to buy a copy and plays it.

      So here over the years you now have old and new school playing the same dumbed down crap IMO. Any you get a  Devision of the sects.

      I know the only solution is for a AAA sandbox ffa old school game whitch give us that but it needs to be well made of course as any game should be. Once that is done I think the two sects will move to their corners and we would see a lot less of the issues people seems to have here . Not to mention allow the Devs/Companies to better monitor the game they are working on for their players and see that the money will still flow in like butter.

      For the past 4 yrs  the  separation has been slowly happening and once the marketing sees the demand is just as big on one side of the fence as the other we will start seeing more diverse games coming out.

       

    • Posted: 6/18/08 11:53 AM
      Age of Conan
    • lol at the crafting video.
    • Not here to argue the recipe debate but I can say I was not impressed with the system either. I certainly wont be running out to craft. To tell you the truth I'm pretty sure after long debate that like AOC I will probably not even purchase when it finally does launch.

    • Posted: 6/17/08 2:33 PM
      WAR (Warhammer Online)
    • From UO to AoC: The Devolution of the MMORPG
    • Originally posted by Rasputin
      Originally posted by Sophist
      Originally posted by 7Fold

       Trammel did hurt UO, I think they know that to. By adding exactly double the land space is going to alienate people enough.

      It helped a lot more then it hurt the population was already in a sharp decline and that was the original reason for Tram. If they had never added tram trust me UO would have only made it a few years like most today.

      ...

      ...

       

      My 50 bucks worth!


       

      http://www.mercenaries.ws/Subscriptions-mod.gif (see original at www.mmogchart.com). UO:R == Trammel.

      Can you point to ANYWHERE on the graph pre-trammel, that saw a decline? Your 50 bucks are worthless. Think a while for yourself instead of parrotting defensive dev propaganda defending their decisions.

      EQ happened to UO, not any phantom "population decline". UO devs were envious of EQ's success, and analyzed that Trammel would be the answer. When Trammel hit, UO had 180k subscribers, 6 months later UO topped off forever at around 220k. One might ask if Trammel really WAS a good solution. One might even ask what they were trying to solve. Why fix a problem that is not there?

       

      Ultima Online Interview
      RPG Vault chats with Ultima Online producer Jason Bell about Britannia.

      showUSloc=(checkLocale('uk')||checkLocale('au'));document.writeln(showUSloc ? 'US, ' : ''); October 19, 1999 - Head gaming wizard Jonric over at our network partner the RPG Vault recently had an opportunity to talk to Ultima Online producer Jason Bell about the state of Britannia. This interview gives an uplifting look at the building of an online gaming community as Jason Bell revels that now "roleplayers can co-exist (sort of) with KeWL D00dz." Now you know, and knowing is half the battle after all. So stop doing your impression of Cobra Commander and go check out the interview.

      pc.ign.com/articles/071/071369p1.html

      Propaganda huh odd I didn't write this review the "Head gaming Wizard " did go back to your charts little boy I was there!!

      I assume he means EQ by your standards when he say's KeWL D00dz huh?

       

      let me ask did it take you the whole 3 hours to find that chart to try and make yourself look smart? 

    • Posted: 6/17/08 2:06 PM
      General Discussion

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