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Profile: Soara
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UsernameSoara
Rank: 35/100Rank: 35/100Rank: 35/100Rank: 35/100Rank: 35/100
Real Name 
RankApprentice Member
JoinedMay 12, 2007
GenderMale
Age26
LocationHuntington Beach, CA, United States
Last VisitOctober 12, 2008
Post Count70
Biography 
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You are special

 

Latest Blog Entry - Star Wars Galaxies: Champions of the Force
From my blog Adventures of the NGE [Soara]

Hello world!!
Star Wars Galaxies's NGE has fascinated us striving players (still playing) since the ultimate SOE let-down back in 2005, and my goal of blogging on MMORPG.com is to introduce the great wonders Star Wars Galaxies has presented so far. Later this month, the awaited "Trading Card Game" will be released, which is already in beta, and clinging to players already.


____________________________________________________

Earlier this year during springtime, the SWG team announced the project of creating a new Trading Card Game along with The Battle of Hoth (which is also doing extremely well).
The new trading card game for SWG, Champions of the Force, will be a similar and newer version to that of Everquest's Legends of Norrath. CotF will also include some fabulous in-game "loot cards" (explained below) alongside an intriguing storyline as you play through these virtual decks.

tcg-hdr.jpg picture by andross2000 

Might I say first and foremost, the artwork made for this content is astounding. It makes us players really feel like the team cares about the game we love so much. PROVEN the fact that it is not only shown in hundreds of new cards, but new objects and artwork are also spotted for in-game content provided as well. Below is an idea of the artwork (Javascript PopUps), and what it is like on over 100 playing cards:

 
 

So onto the game itself...
Champions of the Force is a standalone client which can be accessed in-game or out-game. Speaking of that, you do NOT need a subscription to play. However, any loot cards you get of course will not be redeemable until you log into Star Wars Galaxies.

Anyway, each player will recieve one Starter Pack and five Booster Packs every month to play with. Additional packs can be digitally purchased, but IMO the price isn't worth it at all (Boxes are up to $99.99). The player will build their decks how they choose, with chosen factions and avatars. The game can be played "PvP", or against the computer with "quests" and "quick matches". Both of these are compliant with grouping as well.

It doesn't stop with the playing cards there though. Star Wars Galaxies: Champions of the Force also shows off some fascinating "Loot Cards", which are redeemable for some extremely neat in-game items.   Some are simple appearences, while some are major pieces hardly touched since the NGE. These include flyable airspeeders, house greeters (gungan, ewok, meatlump) with VOICE messages, new structures, new furniture, and even a pilotable podracer

Many more awesome things follow my small list -- and these aren't copied objects with some fancy costumes like the previous SWG "new" objects, mind you.
Below are shots of just a few of the hundreds of lootcards themselves:

 

Loot-XJ2Airspeeder.jpg picture by andross2000    Loot-MechanoChair.jpg picture by andross2000 

 

So overall, what do I think of it all? I think it's a fabulous way to introduce new objects and above all, a new feature. This is yet another unique piece of content that Star Wars Galaxies carries, and is certainly siding with all of the other wonderful things to do in the game.

We already have endgame and outside-combat features, and its great to see even more.
No other game has that
-Soara
http://www.starwarsgalaxies.com

 

 



***MY DISCLAIMER: Negative or "critically constructive" comments will not be worth keeping if the poster has read few or no paragraphs***

Recent Forum Posts [more...]

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    • I really thought that Wurm was really unique, and definately worth checking out as well

      My big iffie on it was that it IS NOT 3rd person in any way. The engine is very interesting but very old.

      Otherwise, Wurm players, keep supporting the devs!

    • Posted: 9/25/08 9:29 PM
      General Discussion
    • Star Wars Galaxies: The First Rule of Star Wars Galaxies PvP
    • I agree with him in a certain way, but what bothers me most about this article is that you have a hired reviewer on MMORPG.com being completely pessimistic on a game. That's just wrong to me. No duh guys, I know its a review but please have some sanity here.

      Star Wars Galaxies needs way more PvP attention than it already has, and in my opinion, Star Wars Galaxies should be run by another, more interested company. Everyone knows that, even and ESPECIALLY us playing it know as well. We play for the Star Wars world for the most part (even though its a horrible depiction, its the most freedom I've seen from any Star Wars game).

      No PvP activity though? I would think not.
      At least on my server and several others, there are usually planned PvP battles once or twice a week. I play on a server that is usually VERY LIGHT too. If you're in a guild, you get a mail about the event on my server. To give you an idea, there were about 2-5 groups over time on each faction fighting all around Tatooine for 8 HOURS last night. 8 HOURS, and it never got boring or overpowering. This is the server that is usually very light.

      Base busting and all of those things are true, and I'm not that stupid -- everything sucks, and it all needs attention. but I would like to know if this reviewer actually plays SWG anymore. There are plenty of things to go around, but I haven't had much fun in any other game PvPing. Although it doesn't have the population it had, its grown a lot since the NGE hit us and has become very decent.

      Look you have 11million people playing WoW, and then you have all the other games. According to MMOcharts, WoW is 68% (something like that) of the MMO population. So counting all of the MMOs out there vs. that 68%...I would say SWG is pretty average. I visited Starsider server the other day, and several cantinas were literally PACKED. I asked and apparently it was like that all the time. Even looking at in-game events, I am astounded and might even call it above-average.

      I'm not saying SOE rules, because the game needs to be given to a company where ALL the employees are interested (don't get me wrong, dozens of team members love SWG). If you ask me, most of the game aspects should just be regutted INCLUDING the graphics, INCLUDING the engine. Not turned to pre-NGE...just something new.

    • Posted: 9/03/08 1:04 AM
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    • I always thought out of all the games I've played, SWG has the most endgame x.x

      I quit TR for this reason though, but I hope to come back when there's some stuff to do, because everything else was pure fun :)

    • Posted: 8/05/08 1:23 AM
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