<
>

Profile: Snipan
Send PM  Forum Posts  Forum Topics 

UsernameSnipan
Rank: 50/100Rank: 50/100Rank: 50/100Rank: 50/100Rank: 50/100
Real NamePer Hellberg
RankAdvanced Member
JoinedFebruary 4, 2006
GenderMale
Age36
LocationRonninge, Sweden
Last VisitOctober 11, 2008
Post Count150
Biography 
Quote 

Most Recent Thread by Snipan [more...]

Snipan does not have a blog yet.

Latest User Gallery Images [more...]

Snipan has not uploaded any photos or screenshots yet

Recent Forum Posts [more...]

    • what is Pre-CU
    • That we miss pre-cu is not something we have made up recently. We who was there when they changed to CU know how we felt about it then, and how we expressed that, and what it resulted in. The only thing who have been made up is the rose tinted glass BS who have been popular to drag into the debate lately.

      Pre-cu may have had its problems, no one have ever denied that, but we still loved that game for what it was. We lived with the bugs and the unbalanced stats, and wanted it fixed. Why do this always have to be explained?

      The CU/NGE fails for many reasons. SWG was built around the pre-cu concept, where the galaxy should be a living world, where you could have a home, explore, live your own star wars saga. There was an idea behind shaping the game word the way they did, and the free mix and match skill system was a part of it. So was the idea of making players dependent on each other and to give them reasons to come together. They never made the planets "empty" because they were to lazy to fill it with hard designed areas a la WoW, they never gave the players the skill box system because they were to stupid to come up with a class/level system, and they never put in things like Battle Fatigue and shuttle wait time to ruin the fun for their players. It was needed parts of the concept the game was build around.

      Swg was never designed to be like CUNGE, its the wrong foundation for that. They removed BF, AP, wounds, doctor buffs, shuttle wait, decay, etc - things that made people dependent of each other, and gave them reasons to visit a city and meet the rest of the players. And they wonder were all the players are now, why coronet is dead, when they have removed all those annoying things? Maybe because its boring to be a part of a world where you have no reason to see other people, and other people don´t have any reason to see you? Maybe because they can see that NGE is built on something it was not designed for?

    • Posted: 10/10/08 8:14 AM
      Star Wars Galaxies
    • Why is Star Wars Galaxies so slow and crashy?
    • I agree completely. I was thinking of how SWG looked like pre-cu mostly, but still think the graphics in SWG looks good compared to most mmo´s out there. At least as far as no one use a combat skill lol. When they added all those nonsense particle effects and changed the lightning/contrast it was a huge downgrade from pre-cu, but after they "upgraded" the textures on human/zabrak/twilek avatars, I lost the last little hope for this game.

    • Posted: 9/28/08 8:23 PM
      Star Wars Galaxies
    • Why is Star Wars Galaxies so slow and crashy?
    • Most buildings use some kind VIS blocks. Ever noticed that your have to go around a wall the first thing you do when entering a building, instead of just walking right in to the main hall? Thats a VIS block, heavily used in, for example, Counter Strike, and even WoW, to separate areas from each other (without loading screens), and reduce lag from too much in screen at the same time. When you enter a building, whats inside have to load up, and that can cause a lag spike, specially if there is other players inside. It can be other reasons for lag of course, but this is the reason I think for experience lag when entering buildings specific.

      ...And for the graphic being crappy in SWG compared to WoW. Its a matter of taste. I think SWG´s graphic (at least on higher setting) is superior to WoW. Take a close look at your avatars face. You can tell what color his/her eyes have. Do the same thing in WoW, and you will find the lack of details. WoW use very stretched out textures, and that is even more obvious when you look at the world textures. Look at a tree from long distance. Looks fine. You can see the bark and everything. Go so close you can and have a look. Now it´s just a brown and blurry surface, not very tree-like at all. If you are not much for the small details, then you are right. WoW probably looks better. Speaking for myself, I like to be able to really see how things looks like in detail.

    • Posted: 9/28/08 3:32 PM
      Star Wars Galaxies

Special Offers


MMORPG.COM Polls

What characteristics of an MMORPG do you look at most?

Based on strong franchise (movie, book, sequel)
Level of character customization
Number/originality of classes/races available
Game play and time to start having fun
Amount of 'down time' in game
Hype (through friends and internet community)

(login to vote)

View all polls