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Profile: Sir_Kevbo
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UsernameSir_Kevbo
Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100
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RankNovice Member
JoinedSeptember 4, 2008
GenderMale
Age(hidden)
LocationGranada Hills, CA, United States
Last VisitOctober 14, 2008
Post Count5
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    • DF fan-made video made for DF Haters
    • Originally posted by Revenant007

      So he posted a DF fan video in a DF forum. Hardly poking a stick at the DF haters as they wouldn't bother with this forum now would they? Oh wait..

      Pre-emptive counter poke FTW!!!

       

      Haha, that's a pretty good point there. If they weren't here to poke fun at Darkfall, then they probably wouldn't ever know about the post. Thanks, though, the video was well done. I have high hopes for this game.

    • Posted: 9/20/08 2:38 AM
      Darkfall
    • Darkfall new and inovative?
    • Originally posted by mike470
      Originally posted by Therru

      A community that bothers to be assholes to each other is (one of) the marks of a good community.

      Yeah, treating others like assholes is the sign of a great community....

      Communities with no drama or flame-wars or "legends" are hardly communities at all. A problem with many MMOs is that they focus too much on development of YOUR character,  with goals that have very little to do with other players, and more to do with killing lifeless mobs or gaining points. This undermines the community spirit significantly.

      Again, this makes no sense; youdon't want a community to be arguing all the time, it's the sign of  a bad community.  If I log onto the forums and see idiot elitists talk about how retarted and carebearish they are, do you think that's the sign of a good community?  ...no

      Example, WoW - You get a group to finish a quest, you get a raid to get gear, you get an arena team to get arena points. If you fail to get gear, arena points, or a quest, you will most likely join another group/guild/team.

      No different than DF; if you're in a guild that keeps losing in seiges you will move on.

      Also, there is no inter-clan rivalry at all in these kinds of situation, save perhaps between the very top few. This is a mark of how isolated the community really is. Their goals are all involve advancing their own character, which is the nature of the game.

      Clan rivalries are fine, but coming down to flame wars before the game is even released isn't the sign of a good community.

      Now, where's imbant or orinallegg to call me a troll?!

       


       

      Actually, I agree with both of you to a certain extent. It seems to me that a community is stronger if there is a certain degree of rivalry, competition, and even flaming or arguing. It shows that both sides care about what they are talking about and about the game in general. If people didn't care about the game, I doubt they would waste time posting (and especially arguing) about various aspects of it.

      On the other hand, the Darkfall community can, at times, be rather harsh. I can see how it would turn people off to the community and the game in general. Really, though, the type of people who post those comments are in the minority, even if they may be the most outspoken posters.

      At any rate, a huge thing that it comes down to is just personal opinion. What degree of rivalry and competition do you want in a game? What degree of camaraderie do you want in your MMO? I can tell you that I had a lot more loyalty, closeness, and friendship with my guild in Ultima Online than in World of Warcraft. I think Therru even hits some of the reasons why. Do you feel more bonding running through the same instance 10 times in a row with your guild, or when you are engaged in PvP where if you die, you lose all your stuff and your guildmate saves you? I can't answer for everyone, but for me it was the latter.

      I liked my guild in WoW. We had some fun times. In the end, I couldn't/didn't want to devote enough time to the game to remain competitive, though.

      In UO, it was the danger and the rivalry that helped make it more engaging and drew the community together and yet apart at the same time. Groups fought, argued, and killed each other. But the friendships and relationships within those groups and with other allied groups that watched each others' backs grew stronger than they could fighting mobs or gathering honor points. So sometimes (I'm not necessarily saying this applies to flaming random people now) arguments, rivalries, and flaming can actually be good things. I think so anyway.

       

      Thanks for reading my wall of text.

       

    • Posted: 9/20/08 2:19 AM
      Darkfall
    • Not Another Korean Grindfest!!!
    • I don't know if this game will be a "grindfest" or not, but I think the terms "grind" and "grindfest" are very subjective things. One person's "fast leveling" may be another person's "grindfest". I do agree that it is a stereotype given to Korean games in general, and like the last poster believe that this game will have to undo that stereotype (after actually being released) by actually being different and proving it.

    • Posted: 9/20/08 1:50 AM
      Aion
    • Huxley Koren beta experience
    • Thanks for writing that blog, I found it interesting and informative. I completely agree about MMo's being stuck in a rut without much innovation. On the other hand, though, I think that developers tend to stick with "fantasy" style games because it is a proven thing. The popularity (or in their eyes, the selling power) of a game can be hindered if its set in a time or place that not all gamers want or can accept. I'm not saying that they shouldn't try something different, though, I really do agree. I'm just trying to explain what they are probably thinking. For them, it;s all about profit. :) Thanks again for the info.

    • Posted: 9/20/08 1:45 AM
      Huxley
    • Small company comparison
    • Yep, interesting post. I think I prefer the longer feature list (as long as they can deliver them). With any luck, though, the polish will get in before release as well.

    • Posted: 9/04/08 11:41 PM
      Darkfall

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