| Username | Sinaya |
| Real Name | |
| Rank | Apprentice Member |
| Joined | June 22, 2006 |
| Gender | Male |
| Age | 20 |
| Location | Rotterdam, Netherlands |
| Last Visit | May 23, 2008 |
| Post Count | 11 |
| Biography | |
| Quote |
I would like to expand the answers given on the skill-point issue. Essentially what the previous posters have said is true. As far as combat goes, there are "support" skills that you really don't need to get to level V, and there are skills you'll need to open up ships. An older character can most likely fly more ships but he will not necessarily be more effective in doing so. And even if he is, the difference will be limited to a few percentage points.
I am taking a break from the game at the moment but I played for more than a year now and when I started, "catching up" seemed to be an impossible task. Right now I am in a 0.0 alliance (territorial warfare zone), and have gone head to head against 3+ year characters in small and large scale battles.
The skill progression in terms of combat as far as i see it goes like this:
1st month: Tackler (Keeping other ships in place), ewar (Generally being a nuisance to the enemy by using electronic warfare abilities such as breaking their locks or decreasing their range) Unfortunately learning skills still remain (And I highly recommend that you get them to a respectable level) so you have to stick to ships that do not require much SP.
3rd month: Tech II fitted cruisers / battlecruisers. Much better at money making, some very enjoyable low-size battles are done using these ships
4th or 5th month: Tech II large guns. A very reasonably fit battleship, which is practically the cornerstone of any large scale fleet. At this point, you are no different then the next guy.
After that you can simply go for any tech II ship. These usually involve nanoing up (making very fast ships to avoid capture and do hit and run tactics) and I'd recommend at least getting into an interceptor or "luxury accessory" such as tech II heavy drones etc that you like. Or you can simply work on your support skills.
Of course you can do these in any order you like, you can go for a tech II ship before large tech II guns or train more then one race. But as you can see, getting to the same level as the average Joe in the savage pvp area of the game, 0.0, is really not that difficult.
PS. I am not in anyway contending that 0.0 is some kind of an end-game, all areas can get you the pvp rush that you need. Low-sec areas where there is some police but not much is amazingly fun for example. Also, this is just an overview of combat and there are many other career paths out there.
Hey,
I am in a similar boat in the sense that I just returned to the game, I had tried it at the release. Now a little tired of EvE again so giving Lotro another shot, been playing for a couple of weeks now. I am a relatively casual player.
Q.1. If I play the 14 day trial will I be in a TRIAL REALM. or I will be in a regular realm ?
Regular realm
Q.2. What you think about the communitie in LOTRO ?, it is big ?, you hardly see anyone around ?, friendly, etc.
The community is fairly large in EU at least. However, the main problem is with finding groups, there are alot of group quests and not very many low level players. (I am around level 34, was 22 when i got back) I have not been able to find a group for the Garth Agarwen instance and I have been searching for a couple of days now.
Q.3. Whats the pvp like in LOTRO ? is there BG like in Wow? there are specific pvp servers ?
Monster play is pretty enjoyable, the game is primarily pve but pvp is good fun.
Q.4. Is there instance or dungeons in LOTRO ? you know like raids and strategy to kill monsters ?
I dont know this one too well. I did alot of book quests and done great barrows. They were all pretty well designed. The group combat is more strategic then WoW with conjunctions, heavier reliance on cc etc. The main problem is finding groups for em which can take alot of time.
Q.5. Whats the best DPS class (Meelee or caster it doesnt matter) in the game ?
Hunter and Champion are the primary dps classes.
Overall the game is great fun, its instances are well designed and you really do feel like a part of Middle-Earth. It does what it sets out to do in creating an enjoyable pve environment with fun pvp thrown in. The cons, at least for me, are mostly limited to finding groups as I already mentioned twice, unfortunately I think I will not renew my subscription due to this. The game's main "fun" is in group combat for me after all.
Do you currently play any NCsoft published games?