| Username | Shol |
| Real Name | peter mueller |
| Rank | Hard Core Member |
| Joined | July 8, 2008 |
| Gender | Male |
| Age | 38 |
| Location | berlin, Germany |
| Last Visit | November 22, 2008 |
| Post Count | 128 |
| Biography | |
| Quote |
So September subs (75k) is the most actual number of monthly subscriptions?
Btw, there is no link to the source.
Originally posted by boojiboy
Originally posted by Vyrolakos
Unless my alloted gaming time changes, or the game takes over my life. I doubt I will ever get to experience the end game stuff that requires heavy time commitments and large group tactics. I just don't have the hours available to commit I'm afraid.
It doesn't mean I can't enjoy the smaller scale aspects of the game, which is why it's pretty important these games cater for us 'part timers' as well as the 25 hours a day players.
I just need to figure out a way of making money while playing...
Out of curiousity, what kind of commitment do people put in to guild (or organised group) activities in an 'average' week?
Depends on the guild. We are a casual guild, most of us are older, some of us damn old :) But we also raid. Raiding is nothing like the time committment that it was in EQ1. A good guild can get you access to Ancient Port Warehouse once you are level 48 and get you into some smaller raids with short time committments. The longest us old-geezers raid is 3 hours... often times will have much shorter stints. Good raid organization keeps time committment to a minimum.
Same for me. My guild raids weekly 3 times for like 3 hours. If junior suddenly starts going berserk (or the gf) its no problem at all. RL>game.
On the other days Im doing harvesting, group with guild and friends, make alts, group more, try to start crafting (and find everytime something more interresting *cough*) do some diplomacy... So save to say I still have a lot to do at max level. If you dont have reached max level you additional have TONS of quests and dungeons to explore.
Very small.
There will be the possibility to copy the char from a pve to the pvp server. Not sure if that changes anything at the population, I doubt it.
Originally posted by markoraos
Originally posted by happytklz
I smell a plant. It would "take too long" in a message that long to tell us of one example of awesomely cool creative quest content?
There is one in Ostland with a village that is stricken with a plague. You get 2 quests - one is to find surviving occupants hiding in the village while the looters are running around in 3-man groups (and I mean running, not walking). The other quest is to kill head looters - some of those 3-mob groups have a looter mob among them. You have to sneak deep into the village, all the time watching if some of those groups run into you and find the villagers. At the same time you do have to kill those looters. I spent very enjoyable 20 minutes doing these quests and dying a few times in the process when I aggroed wrong mobs or decided to pull in the wrong spot. I spent a lot of time studying mob paths and trying to time my kills so I don't get swamped by them. One of the best solo PvE experiences I've ever had.
Another nice, tiny example is the end of a quest chain in elven T3 where you plant a magic staff at the shore of a lake to "see what happens". Well the timer starts and you have to kill 3 nasty tanky mobs that spawn one after the other in the given time... Oh did I mention that it is a PQ area as well? Watch your step or you will feel the pain.
Kill a named "normal" mob in Avelorn... Well the thing is that he is standing in the middle of a mob camp and there are 2 groups of champions patrolling it and checking up regularly to see how is your target doing.. 10 great suspenseful minutes of watching mob paths, timing their patrols and all till I got confident enough I can kill the normal mob standing before my target and then pull the target itself before the champion patrol returns... Oh and did I mention that book on the table? I might have pulled and killed the mob but now I have the followup to get that book on the troublesome spot and I can't pull it away...
That's 3, need any more?
You describe something which is standard for many other mmorpgs.
Originally posted by Kailash
Originally posted by Azrile
Originally posted by teddyboy420
Yeah, I was/am an Elder Tester and I can say that we got to beat the hell out of teir 4, Fortresss Sieges, City Sieges, Faction Leaders fights, city dungeons, and all other "end-game content". Yeah, there were problems, exploits, and bugs as you could probably imagine, but as with the rest of beta, Mythic was awesome when it came to nailing them down and fixing them as fast as possible. Did some get through to release? Yeah, I'm sure they did, but there has never been, nor will there ever be a truly 100% bug free MMO-launch.
And IMO, the WoW devs should keep their mouths shut about other games launches. WoW had a terrible launch compared to WAR. I recall horrendous server-side lag everywhere in the game, teir 1 raids (Onyxia and Molten Core) being broken, lots of placeholder art especially for armor and weapons, and all other kinds of problems.
Now answer this... the day before head start, could you post about the bugs and exploits you found? That is what this is about. There is a certain 'accountability' that comes to game developers when their beta testers can actually.. you know.. criticize the game.
Ok answer me this... what is the purpose of critizing a game that is in beta...If you acually take reviews seriously from beta your an idiot and should just stop playing games because you will always be disappointed. The ONLY useful thing a Beta tester SHOULD be doing is reporting bugs. Beta is not a fucking free preview of the game.
Its just to bad there are too many tards that acually think beta is the best time to review the game. The only thing that you can learn from the game in beta is how fast the Devs get to critical problems and mythic has been EXTREMLY fast.
Ive played WoW since beta and one thing WoW wasnt was a perfect game. The launch was terrible it took WoW devs to get to critical lag issues about 3 months....which is just stupid. Classes were HIGHLY HIGHLY imbalanced and to this day the classes STILL arent balanced. So ill say it again the only thing WoW did that was great is come out on the PERFECT time in the gaming market. The rest has been stolen idea's. Just like there new expansion is.
After VG and AoC you should know better. I think I know who the idiot is.
What is your favourite Mage archetype class in Age of Conan?