| Username | Serling |
| Real Name | |
| Rank | Apprentice Member |
| Joined | February 6, 2006 |
| Gender | Male |
| Age | (hidden) |
| Location | SE Michigan, MI, United States |
| Last Visit | November 18, 2008 |
| Post Count | 671 |
| Biography | |
| Quote |
"It would defy the point of the story books if you didn't have to work to fill them."
It's a game. None of it should be "work." None of it. But since it is, I have another name for it: "grind."
If what you're saying is correct, then why can you do EoTN missions once and pay to get your book filled if you forgot to get it???
My gawd, man, it ain't rocket science! The books should be treated in every campaign the way they are in EoTN (since that's what they're modelled after): people who have done the missions should get credit for doing them. People who haven't can fill their books by doing them. It's not freaking hard to grasp!
The storybook idea is cool for all three campaigns, but gawd...if you already have a protector or guardian title, you have to redo EVERY mission to fill the books!!!
Why they couldn't have made them like the Hero books in EoTN, where if you've already completed the missions you just have to pay toi get them filled out is COMPLETELY idiotic!
For someone with multiple characters on one account, this is nothing more than A-Net's way of saying "jump through all these hoops AGAIN if you want anything from us!"
Screw it. If this is how these devs treat their players, screw GW2. I'm done with it.
The problem may be that you started with the wrong campaign. Nightfall is a grinder. No, it's not as bad as other MMOs out there, but of the three complete campaigns and the expansion (Prophecies, Factions, Nightfall and Eye of the North), Nightfall has about the biggest grind and is the least "newb" friendly.
Only Eye of the North is a bigger grind, but you wouldn't ever know that unless you had played one of the original campaigns, since EoTN is an expansion to those.
Prophecies has the slowest levelling curve, but is - bar far - the most new-player friendly, and it has a great story. I spend much of my pre-Guild Wars 2 time in Prophecies now, just because I like it so much.
Factions has - by far - the fastest levelling and immensely popular PvP, but it has a short storyline and - unless you're REALLY into PvP, you'll find little to do in it when finished.
If you're just looking for a nice, casual player game with a great story and slower progression, pick up Prophecies. If you want fast progression, intense missions and PvP, try Factions.
You're only going to get 1 lvl 26 minion at a time: Flesh Golem, and that's an elite. You can summon a lvl 28 FG, but you need a weapon mod to do it. So summoning "level 26 minions" is a bit of an exxageration. You get one at a time and only if you have the elite, period.
I hardly ever play an MM anymore. I let my heroes do that (Olias, Master of Whispers, Livia). i prefer to play an N/Me: Curses/Domination. Make yourself a Curse+Dom build with Spiteful Spirit (elite), Barbs, Mark of pain, Empathy, and a coupld of interrupts (Power Spike/Power Leak) and you'll blow through just about everything in the game. Team this build with a couple of warriors, an assassin, and an MM, and you'll be good to go.
The only build better is Me/N because of Fast-Casting. 10 points in fast-casting cuts cast-time in half for all the Necro curses.
"I remember when they released the title system first, they assured us that, titles won't give any advantage in any form. I was actually shocked that titles were giving (however small) advantage over other players. Titles aren't just "cosmetic" anymore."
Case in point: Rank 5 Vanguard title track: +7 armor against Charr, 60% more adrenaline when attacking Charr, +2 energy when Charr dies.
Now, team with a PuG of players who have have lesser ranks or none at all in that title track. You gonna want to team with them, especially in hard mode?
Like so much the devs have done to this game, they simply widened the gap between the "haves" and the "have nots", and the only way to be a "have" is to grind your a$$ off for it.
BTW, you don't hear or read the devs talking so much about a "grind-free game" anymore. This game used to be promoted as the only game where "player skill, not time spent grinding" made a difference to the outcome. They don't say that anymore, and haven't since Nightfall was released.
P.S. I would like to see one thing implemented in GW2 if they're going to go with a bunch of these "title tracks" in that game: the ability to convert XP to reputation or even gold. You shouldn't have to grind for XP, then also grind for reputation, gold, or anything else of any value. You're already earning XP, so why shouldn't that count to anything you'd like to use it on?
With 2.5 million XP on my ranger (and a bunch of other characters with 1.5 million + XP), I feel like I've already supported this game (all 3 really, plus EoTN) with enough of my time grinding. I would gladly trade some of that worthless, accrued XP I've gained over the years for something of value that would make my character better. Instead, unfortunately, A-Net's release of EoTN basically told me all my time playing the other three meant virtually nothing, and that if I want anything to count on new characters in GW2, I should count on more rep farming and more grinding, just more and more and more. New players to GW and EoTN probably don't see the grind we veterans do. But for those of us who've been around for awhile, EoTN represented little more than a slap in the face and a decree to "go farm some more!"
Bah! Sick of it. If I even get a whiff that GW2 is what GW1 has become, I'lll pass.