| Username | SeanConnery |
| Real Name | |
| Rank | Novice Member |
| Joined | July 16, 2004 |
| Gender | Male |
| Age | 20 |
| Location | Virginia Beach, VA, United States |
| Last Visit | October 23, 2008 |
| Post Count | 30 |
| Biography | |
| Quote |
Originally posted by BinaryDigit
While you were playing in your sandbox I was slashing throats on Darktide. Now I'm melting faces in a scenario while you enjoy your Tetris mini-game style grind fest.
More power to you. Given your comment:
"In WAR I can just stand around in scenarios or RvR and half-assedly do some damage and healing and I'd come away with a healthy stream of points."
I'd have to be honest and say I'm glad you won't be staying. People like myself don't log into scenarios for the "points." We join scenarios because like to compete, and we like to win. Haveing someone like yourself standing around doing a half-assed job because you still get your points is an insult to the rest of us who are doing our damnedest to fight and win.
This guy is spot-on. And damn Mythic for producing a game specifically designed to please the gamer. Lord knows I want to play a game that is only fun 50% of the time, so I can better appreciate that 50%.
I'd like to mention epic-quests which can strech a couple hours and take you across many areas while possessing a story with some actual meat to it.
The original poster is way off base here.
Games Workshop, who designed the World of Warhammer back in 1983, took many ideas and impression from the work of Tolkien, as well as other European influence. The game Warhammer, while it has a dark under tone, has always had a little sense of humor. The art from the 80s was cartoonish, yet dark.
Mythic, in keeping with the basic art concept establish by Games Workshop, began to use their model and art that is nearly 25 years old to make the model for the MMOG. While the color texture may appear similar to WoW, the model design of the Dwarf and Orc is within the traditional style of Games Workshop's creation that has been around since 1983. The only similarity of the 2 games is truly that it shares the same level of color texture. The only game Mythic is copying is the work that has been in place by the artist that had worked for Games Workshop.
It is said that Blizzard tried to license Warhammer from Games Workshop back during the development of the original Warcraft. For whatever reason, the deal fell through. Instead of scratching the project, Blizzard made some modifications to the graphics and art, created their own backstory, and called it Warcraft, their own new IP. Hence, the two look extremely similar because one was actually based off of the other.
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Well that makes sense , a friend of mine told me about all this and he works for a gaming magazine. But engine or not, dates are dates.
Warcraft 1994
Warhammer 1983
Starcraft 1998
Warhammer 40K 1987
World of Warcraft 2004
World of Wahmmer 1998
If you are concerned about not being able to reactivate your old account, you shouldn't be.
I had some time talking with the turbine customer service people and with even the smallest bit of info, or even a character name, they can track down your account.
I recently finished downloading warhammer online, and had a chance to feel it out.
What you will notice is that the game plays a lot like world of warcraft, which is not necesarrily a bad thing. If you look around forums people will critize the game for this, pointing out that even the graphics look a lot like world of warcraft.
But what needs to be known is Blizzard actually wanted to buy the warhammer engine, and when they were turned down, they set about creating an engine exactly the same. I've talked to a few people and none seem to be aware of this information, which I feel is incredibly important.
Take it how you want.