<
>

Profile: Scot
Send PM  Forum Posts  Forum Topics 

UsernameScot
Rank: 44/100Rank: 44/100Rank: 44/100Rank: 44/100Rank: 44/100
Real Name 
RankAdvanced Member
JoinedOctober 10, 2003
GenderMale
Age(hidden)
LocationLondon, United Kingdom
Last VisitOctober 4, 2008
Post Count89
Biography 
Quote 

4 Most Recent Threads by Scot [more...]

Scot does not have a blog yet.

Latest User Gallery Images [more...]

Scot has not uploaded any photos or screenshots yet

Recent Forum Posts [more...]

    • Which one: WoW, LotR, AoC or WAR is for you?
    • I have added some categorises, thank you rikilii:

      Best for Exploring. WoW and LotR take joint first place here. Wide open zones, well themed and with a something new round every corner. AoC ahead of WAR in second place, both these games feel restricted; you are forced to take a pre approved path. WAR’s greatest strength, it’s RvR is again its greatest weakness, nearly all the places you go are at war or preparing for war in some form or another.


      Best for Raiding. LotR and AoC in joint first place. LotR has the most intelligent raiding I have seen, but your choice of raids is very limited. AoC has simplistically thought out raid dungeons, but the edition of the Epic level on any zone adds great variety. WoW in third place, big on raids, decent variety. WAR in third place, raiding is extremely limited.


      Best for Influencing the World. This is something of an illusion in any MMO that even tries to implement it. WAR takes the lead with its sense of gain and loss in RvR. The rest are all in second place: AoC’s shifting guild balance effects the border zones, WoW and LotR have story like changes to their worlds.

      A few comments that have made be change my mind by Azrile have prompted me to update my OP accordingly, good insights there mate. I won’t go into were we differ for example, he needs a reason to PvP, I just look for more fun while doing it, that’s a very personnel distinction.

      Well as to the person who felt Tolkien was a horrible writer, how many of your favourite authors are as successful in print and film?

      Tolkiens writing is not very modern, he does not pay as much attention to character and dialogue like modern authors do. That’s a difference in style of writing, for him world background and plot were more important, which is why it’s especially good for a MMO.

      No doubt in fifty years time people will be complaining that <insert your favourite modern fantasy author here> did not emote his characters enough, explore their feelings and have the witty ‘two word one liners’ that will be in vogue then.
       

    • Posted: 10/03/08 5:38 AM
      General Discussion
    • Which one: WoW, LotR, AoC or WAR is for you?
    • Which one: WoW, LotR, AoC or WAR is for you?

       

      I am going to look at what I consider the four best Fantasy MMO’s out: World of Warcraft, Lord of the Rings, Age of Conan, Warhammer. I would recommend any of these games; so I am going to look at what they are best at so you may get a feel for which one is for you.

      Best for Playing Good Guys: LotR, you feel you really are purer than driven snow, a paragon amongst heroes and heroines. WoW and WAR hold joint second place. AoC does not pander to good guys.


      Best for Playing Bad Guys: WoW and WAR hold equal first place. LotR has evil guys set in a great skirmish zone but you are not developing a true character. AoC is more casual badass, amoralistic rather than the root of all evil.


      Best for Story: WAR and LotR in joint first place, you have a feel of epic events which you are part of. LotR is the better story, hell you don’t write better than Tolkien; WAR has a more personal story, it feels more like you are the centre of the tale and the Tome really stands out. WoW squeezing ahead of AoC in joint second place.


      Best for Atmosphere: Here I am asking, do the graphics and sound convey what the designers wanted? AoC in first place by a long chalk, not just the graphics, but the audio and music. LotR ahead of WAR in second place. WoW now looking a bit dated in third place.


      Best for Crafting: WoW and LotR jointly in a class of there own, all the bells and whistles a crafter loves. AoC in second place, crafting alright, but limited and not thought through. WAR in third place, they dodged the quest reward versus crafted problem by having no crafted armour or weapons, a cop out. But the crafting they have is decent just way too limited.


      Best for Character Design and Looks: AoC has the most options for character design but limited items to wear, but still makes it to first place. LotR in second place with a decent number of options and lots of things to wear including items that just appear to be worn but are not your ‘real’ gear; if clothes are more important to you than your avatar you might put LotR in joint first place. WoW in third place. WAR has few options in design and you often pick up items which don’t actually change what you look like when worn.


      Best for Realm v Realm: WAR in a firm first place, they did design the game for this after all. WoW in second place, a true feel of realm versus realm but not implemented well. LotR third, with its skirmish zone. AoC not really a RvR game.


      Best for PvP: Bear in mind that the type of server you play on has more effect on PvP than what game you play. AoC and WAR in joint first place. WoW in second place, LotR not dipping its toe in PvP outside its RvR skirmish zone.


      Best for Guild versus Guild: AoC in a strong first place being designed for it. WAR and WoW in second place as I guess it’s possible to just have guild fights with some management. LotR does not venture here.


      Best for Power/Abilities Specialization: WoW nosing ahead of AoC in joint first place with their well thought out tree structure pick systems. WAR in second place with its rather simplistic tree paths. LotR in third place with its picked specializations, not making you feel your guy is much different to another of the same class.


      Best for Combat: AOC with its multipress moves, and no need for melee to target your opponent and just looking a lot better. LotR nosing ahead of WoW for joint second place, both having some more variation in options than AoC but not enough to make a difference. WAR’s standard 2 second timer and limited types of powers put it in third place.


      Best for Roleplaying: All these games have good roleplay servers, the server and its players being far more important than the game itself.


      Best for Socialising: LotR and WoW in joint first place for areas to socialise in and chat tools. AoC strikes a MMO average second place. WAR brings up the rear in third, at least until zone chat is implemented, but there are good RvR reasons not to have zone chat, so that’s problematic.


      Best for Guilds: AoC in first place for a great guild hall (Keep). LotR in second place for its nice guild hall, those of you who like your own home would put LotR in first place here. WAR in third place with some nice guild management tools. WoW in forth place.


      Best for Exploring. WoW and LotR take joint first place here. Wide open zones, well themed and with a something new round every corner. AoC ahead of WAR in second place, both these games feel restricted; you are forced to take a pre approved path. WAR’s greatest strength, it’s RvR is again its greatest weakness, nearly all the places you go are at war or preparing for war in some form or another.


      Best for Raiding. LotR and AoC in joint first place. LotR has the most intelligent raiding I have seen, but your choice of raids is very limited. AoC has simplistically thought out raid dungeons, but the edition of the Epic level on any zone adds great variety. WoW in third place, big on raids, decent variety. WAR in third place, raiding is extremely limited.


      Best for Influencing the World. This is something of an illusion in any MMO that even tries to implement it. WAR takes the lead with its sense of gain and loss in RvR. The rest are all in second place: AoC’s shifting guild balance effects the border zones, WoW and LotR have story like changes to their worlds.

       

      I think that covers it, sorry if I missed out your favourite fantasy MMO but I can’t play them all! Interested in your take if you have played some of these.

       

    • Posted: 9/29/08 11:54 AM
      General Discussion
    • AoC is an INSTANCED game
    • A seemless world is a paradise as far as roleplayers are concerned. For roleplay you need people. Instances equal less people.You tend to get more rp in cities though, just as long as they don't instance them!

    • Posted: 5/23/08 8:18 AM
      Age of Conan
    • New RP-PVE ruleset server
    • Damn, i just noticed you already posted this!

      Well its good news, so it deserves two posts.

       

      Should point out guys this is for Europe only, none planned for NA as yet, keep asking!

    • Posted: 5/23/08 8:09 AM
      Age of Conan
    • RP PvE European server - Hyrkania
    • There will be a RP PvE european server at launch, called Hyrkania.
       
      Funcom was petitioned endlessly about this and have finally agreed. The community asked, Funcom delivered, well done Funcom.
    • Posted: 5/23/08 8:07 AM
      Age of Conan

Special Offers

MMORPG.COM Polls

What characteristics of an MMORPG do you look at most?

Based on strong franchise (movie, book, sequel)
Level of character customization
Number/originality of classes/races available
Game play and time to start having fun
Amount of 'down time' in game
Hype (through friends and internet community)

(login to vote)

View all polls